• UE5 plugin with Nanite, Geometry Collection, and Chaos support.

  • Enhanced Unreal LiveLink bridge with blend shape support. See also Control rigs in Unreal Editor with KineFX.

  • Point, face and edge support in 3ds Max plugin.

  • Ability to bake HDAs to 3ds Max layers.

  • More fully featured MaxScript API.

  • HDRP/URP support in Unity plug-in.

  • Custom tile map input type for Unity.

  • Curve handling enhancements in Unity plug-in.

  • Auto-create PDG Asset Link and filter TOPs by name in Unity plugin.

  • HEngine API (HAPI) functions to control COP resolution limits.

  • More efficient ways to create and work with input curves in HAPI.

  • Ability to get/set array attributes and groups in HAPI.

  • Support for more integer attribute types in HAPI.

What’s new in Houdini 19