See also what’s new in Solaris.
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Karma CPU is now production ready (no longer beta). The Karma XPU engine is available as an alpha preview. |
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Karma can now render object name and/or material cryptomatte AOVs. |
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New hold-out/matte object workflow using the |
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New, easy-to-use, physically-based |
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In the render snapshot gallery you can now launch a live background render of a snapshot, so you can get a converged render snapshot without having to wait for the view. You can write a custom background render plugin, for example to support rendeing using farm management software. |
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Karma can now render MaterialX shaders, both in |
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Karma now supports portal lights. New support for lights specified with |
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The The |
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In addition to the full featured |
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You can now create volumes shaped to the camera frustum, so you can use fewer voxels further from the camera. On the |
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Karma now supports path guiding, which can improve indirect sampling in scenes with difficult lighting such as caustics, or mostly indirect lighting.
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You can now use the
PolyFrame SOP generate MikkT-style
tangentu
andtangentv
attributes. -
Redesigned
Karma LOP parameter interface.
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Karma ROP for rendering of Houdini Object-level (non-USD) scenes.
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Karma now supports rendering deep camera maps.
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Improved motion blur on crowd agents.
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Improved sampling.
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Excellent first-pixel performance for IPR.
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Better Albedo AOV output.
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Karma can now render USD “pinned curves”, sometimes used to represent hair/fur.