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Unreal plug-in ¶
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        Compatible with Unreal Engine 5.0. 
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        You can now import Skeletal Meshes/Skeletal Mesh components using Geometry/World inputs. 
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        (Beta) New reference counted input system that allows you to reproduce the exact Unreal Engine hierarchy in the content browser and World/Level of the Assets and Actors. 
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        (Beta) Node Sync feature that makes it simpler to exchange data between Houdini and Unreal Engine when using Session sync without using HDAs. 
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        Added support for UE5-specific Geometry Collections attributes. 
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        Added compatibility option for older HDAs that relied on the curve 1.0 node. 
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        Control Nanite settings via attributes when creating a mesh. 
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        Added support for Unreal Engine 4.26, 4.27, and 5.0 on macOS. 
Unity plug-in ¶
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        Basic visual scripting nodes: InstantiateHDA and ModifyHDA, which allows you to instantiate and modify HDAs from Unity VisualScripting. 
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        Added support for the “Unity_material” attribute when using point cloud instancers. 
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        You can now split instancers using attribute values. 
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        You can now use collider inputs on a box, sphere, capsule, and mesh colliders. (and their isTrigger/convex equivalent). 
HAPI ¶
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        Improvements to the HAPI PDG API. 
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        Cook option to control whether HAPI cooks display or output nodes by default. 
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        New options to configure HAPI logging that includes an option to output logs to a file. 
Maya plug-in ¶
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        Compatible with Maya 2023. 
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        Improve initialization method when starting the plug-in to reduce errors. 
3Ds Max plug-in ¶
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        New public compilation instructions and CMake file. 
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        Improve methods to locate the Houdini installation. This includes an option to override the HFS location.