This node will import geometry attributes into cops as image planes using a UV lookup. You can specify which geometry to import from, and what attribute should be used as UVs.
Note that you can import vector attributes into RGB (C) channel, and float into A (A). Importing a float attribute into RGB will give you the first component in all RGB channels.
Note
Replaced by Rasterize Geometry COP in Copernicus. To be removed in Houdini 24.0.
Parameters ¶
Resolution
Controls the resolution of the image planes to be generated.
Geometry
This should point to the SOP node containing geometry, UVs and the attributes you want to import.
UV attribute
The attribute that should be used to do a lookup with to import attributes with.
RGB ¶
Attribute
The attribute which should be imported into this image plane.
A ¶
Attribute
The attribute which should be imported into this image plane.