A traditional Xform is not the correct way of rotating a normal map. Because a normal map represents directions and not colors, the red/green/blue channels always need to be the correct representation of the Tangent, Binormal and Normal Axis.
Note
Replaced by Vector Transform COP in Copernicus. To be removed in Houdini 24.0.
XForm rotating a normal map
Normal Rotate rotating a normal map
Isolating only the green channel will be a better way to see what is happening. Ignore the background issues on the Xform node.
XForm rotating a normal map
Normal Rotate rotating a normal map
Parameters ¶
Angle
Degrees of rotation (in angles) for the image. From -180 to 180.