Converting a grayscale image into a normal map is a common task in game development workflows.
Note
Replaced by Height to Normal COP in Copernicus.
Parameters ¶
Strength
Modulates the intensity of the normal resulting normal map.
Blur Strength
Additional blurring that can be used to fake beveling in the normal map
Flip X
Invert the Red Channel
Flip Y
Invert the Green Channel, useful in case your renderer is expecting a different type of normal map.