Houdini 22.0 Nodes Compositing nodes

Labs Normal From Grayscale compositing node

Convert a grayscale image into a normal map

Converting a grayscale image into a normal map is a common task in game development workflows.

Note

Replaced by Height to Normal COP in Copernicus.

Parameters

Strength

Modulates the intensity of the normal resulting normal map.

Blur Strength

Additional blurring that can be used to fake beveling in the normal map

Flip X

Invert the Red Channel

Flip Y

Invert the Green Channel, useful in case your renderer is expecting a different type of normal map.

Compositing nodes