Houdini 22.0 Nodes Compositing nodes

Sky Environment Map compositing node

Creates sky and ground images for use as environment maps.

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Since 11.0

Old network

As of Houdini 20.5, use Copernicus nodes instead of Compositing nodes. Though both networks still exist, the Compositing network is now designated as COP Network - Old. The Compositing network and its nodes will be deprecated and then removed in a future Houdini release.

This node generates a multi-plane image. The image has named planes Left, Top, Bottom, Front, and Back. The C plane contains the “right” plane.

You can use this image in shaders with Environment map or Reflection map parameters. You can render the image to disk using a Composite output node, or refer to this node’s output directly using op:. For example, if you have a Sky environment map node at /img/skyenvmap1, you can refer to its output in a shader parameter using op:/img/skyenvmap1.

Note

Sky environment map is a digital asset. You can double-click it to go inside and find two lower-level asserts, skycube (for ramp-based images) and skycubedaylight (for simulated images). These assets may be interesting to technical users as examples of VEX-based compositing nodes.

Parameters

Sun

Use

Controls which of the following parameters are available to set the position of the sun in the image.

Rotate

The Euler rotation angles to align -Z axis vector towards the sun.

Direction Vector

The explicit vector that points towards the sun.

Azimuth

Azimuth of the sun in the image. Note that the default plane (C) shows the right view, so 90 will put the sun straight ahead in that view.

Elevation

Elevation of the sun in the image.

Latitude

Latitude of the observer, used to compute the position of the sun based on the date when Use is not Angle and elevation.

Longitude

Longitude of the observer, used to compute the position of the sun based on the date when Use is not Angle and elevation.

Date

Date of observation, used to compute the position of the sun when Use is Location, date, and time.

Time

Time of observation, used to compute the position of the sun when Use is Location, date, and time.

Day of Year

A (fractional) day of the year (for example, 0.5 would be noon on January 1), used to compute the position of the sun when Use is Location, date, and time.

Sky

Use

Controls whether the sun is rendered using a physically realistic simulation or using an artistically controllable color ramp.

The Realistic option is especially useful when animating the time of day, since it automatically produces realistic colors for sunrise, sunset, high noon, and so on. The Ramp option gives you artistic control of the colors, but does not simulate atmospheric effects, for example along the horizon.

Haziness

Controls how sunlight scatters in the air, used when Use is Realistic.

Brightness

Controls the brightness of the sky, used when Use is Realistic.

Color ramp

Manually sets a color ramp from the sun to the surrounding sky, used when Use is Ramp.

Ground

Render Ground As;

Albedo

Sets the albedo of the ground.

Normal

Sets the orientation of the ground plane. Only used when Use is Ramp.

Horizon elevation

Sets the horizontal elevation of the viewer. Only used when Use is Ramp.

Locals

L

Sequence length

S

Start of sequence

E

End of sequence

IL

Input sequence length

SR

Sequence frame rate

NP

Number of planes in sequence

W,H

Width and height of image

I

Image index (0 at start frame)

IT

Image time (0 at start frame)

AI

Current plane array index

PI

Current plane index

PC

Num of channels in current plane

CXRES

Composite Project X resolution

CYRES

Composite Project Y resolution

CPIXA

Composite Project pixel aspect ratio

CDEPTH

Composite Project raster depth

CBP

Composite Project black point

CWP

Composite Project white point

Compositing nodes