Helper node to generate a Blackbody ramp using the same logic as the Pyro Shader, which is slightly different than the blackbody vop.
Ignore the file native’s size and use the specified one instead
Global Look Controls
Pyro Shader Method
Selects between using the logic used by the Pyro Shader or the built in Blackbody VOP
The blackbody algorithm’s output has a huge dynamic range.
Additional gamma control to tonemap the output image
The temperature corresponding to an input value of 0.
The temperature corresponding to an input value of 1. For example, if this parameter is 5000 (the default), then an input value of 1 means a temperature of 5000 degrees Kelvin.
Squashes or stretches the low end of the generated intensity, similar to exposing a photograph for shadows.
Manipulates the high end of the generated intensity.
Multiplier on the ramp values
Value of the image where the fade to black begins