New Tools
- Added Gaea Tor Processor plugin for Quadspinner's Gaea Terrain Software. For it to work you need Gaea Installed, and have a valid license. You can set up a graph of any scale in Gaea, with appropriate input/output points, expose parameters that you need to modify from Houdini with the Tor Processor. Some convenient presets will follow shortly.
- Straight Skeleton 3D allows you to generate curves from meshes, still have some more work on documenting and exposing extra controls if needed
Updates
- Added a warning to RBD to FBX if a user feeds the tool packed geometry with invalid transforms on it. (Ex scale of 0) Also set the message node to promote errors & warnings to the top level.
Bug Fixes
- Motion Vector ROP final image output respects atlas resolution parm for layouts that could cause fractions.
- Texture Sheet ROP now handles a sequence starting on any frame number.
- Deleted temp attributes on Disc Generator and made material paths optional.
- MapBox node will now properly respect manual mode and the OSM tiles will be offset properly
- Simple Baker would fail in some cases because an internal HDA was unlocked.