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#include "RE_API.h"#include "RE_Texture.h"#include "RE_TextureTypes.h"#include "RE_Types.h"#include "RE_Uniform.h"#include <UT/UT_Array.h>#include <UT/UT_Color.h>#include <UT/UT_IntrusivePtr.h>#include <UT/UT_Matrix2.h>#include <UT/UT_Matrix3.h>#include <UT/UT_Matrix4.h>#include <UT/UT_NonCopyable.h>#include <UT/UT_String.h>#include <UT/UT_StringHolder.h>#include <UT/UT_SymbolTable.h>#include <UT/UT_ValArray.h>#include <UT/UT_Vector2.h>#include <UT/UT_Vector3.h>#include <UT/UT_Vector4.h>#include <UT/UT_VectorTypes.h>#include <UT/UT_WorkBuffer.h>#include <SYS/SYS_Math.h>#include <SYS/SYS_Types.h>#include <iosfwd>
Include dependency graph for RE_Shader.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | RE_Shader |
| class | RE_Shader::Factory |
| class | RE_Shader::re_LibFunc |
| struct | RE_Shader::re_NeededLibFuncs |
| class | RE_ShaderStage |
| class | RE_UniformData |
Typedefs | |
| typedef UT_IntrusivePtr < RE_UniformBlock > | RE_UniformBlockHandle |
Definition at line 56 of file RE_Shader.h.