14 #ifndef __UT_RLEBitArray__ 
   15 #define __UT_RLEBitArray__ 
   30     enum { LOWEST_INDEX = INT_MIN };
 
   47     int                  numBitsSet() 
const;
 
   49     int                  getBit(
int idx) 
const;
 
   50     bool                 getBitRun(
int idx, 
int &
start, 
int &
end) 
const;
 
   52     void                 setBitTrue(
int idx);
 
   53     void                 setBitFalse(
int idx);
 
   61     void                 setBitRunTrue( 
int start, 
int end );
 
   63     int                  toggleBit(
int idx);
 
   76     bool                 iterate( 
int ¤t_bit );
 
   78     int64                getMemoryUsage() 
const;
 
  124                 if (myI > myNode->myEnd)
 
  126                     myNode = 
static_cast<const Node *
>(myNode->next());
 
  128                         myI = myNode->myStart;
 
  136             if (myNode != rhs.myNode)
 
  138             return (myNode ? (myI == rhs.myI) : 
true);
 
  142             return !(*
this == lhs);
 
  147             return myNode->myStart;
 
  151             return myNode->myEnd + 1;
 
  156             : myNode(static_cast<const Node *>(list.head()))
 
  157             , myI(myNode ? myNode->myStart : LOWEST_INDEX)
 
  174     void                 restartSearch() 
const;
 
  175     void                 restartSearchForIndex( 
int idx ) 
const;
 
  176     void                 advanceSearchNode() 
const;
 
  203     mutable Node        *mySearchNode;
 
  204     mutable int          myLastIndex;
 
  216     me = (Node *)myList.head();
 
  220         n += me->myEnd - me->myStart + 1;
 
  221         me = (Node *)myList.next(me);
 
  228 UT_RLEBitArray::restartSearch()
 const 
  230     mySearchNode = (
Node *)myList.
head();
 
  235 UT_RLEBitArray::restartSearchForIndex( 
int idx )
 const 
  237     if( !mySearchNode || idx < myLastIndex )
 
  239     while( mySearchNode && idx > mySearchNode->myEnd )
 
  244 UT_RLEBitArray::advanceSearchNode()
 const 
  246     myLastIndex = mySearchNode->myEnd + 1;
 
  247     mySearchNode = (
Node *)myList.
next(mySearchNode);
 
  253     restartSearchForIndex( idx );
 
  258         (idx >= mySearchNode->myStart) && (idx <= mySearchNode->myEnd) )
 
  261     UT_ASSERT( !mySearchNode || idx < mySearchNode->myEnd );
 
int operator()(int index) const 
 
int getBit(int idx) const 
 
GLsizei const GLfloat * value
 
int operator[](int index) const 
 
void swap(T &lhs, T &rhs)
 
std::enable_if< UT_EnableBitMask< T >::enable, T & >::type operator&=(T &lhs, T rhs)
 
void setBit(int idx, int value)
 
UT_LinkNode * head() const 
 
bool operator==(const BaseDimensions< T > &a, const BaseDimensions< Y > &b)
 
const_iterator end() const 
 
LeafData & operator=(const LeafData &)=delete
 
const_iterator begin() const 
 
const_iterator & operator++()
 
bool operator==(const const_iterator &rhs) const 
 
std::enable_if< UT_EnableBitMask< T >::enable, T & >::type operator^=(T &lhs, T rhs)
 
#define UT_SWAPPER_CLASS(T)
 
OIIO_FORCEINLINE const vint4 & operator-=(vint4 &a, const vint4 &b)
 
UT_LinkNode * next(UT_LinkNode *node) const 
 
bool operator!=(const BaseDimensions< T > &a, const BaseDimensions< Y > &b)
 
bool operator!=(const const_iterator &lhs) const 
 
std::enable_if< UT_EnableBitMask< T >::enable, T & >::type operator|=(T &lhs, T rhs)