18 #if defined(FORCE_NON_SIMD) 
   51                 { *
this = (c & 
val) | ((!c) & *
this); }
 
   57                 { 
return ~(*
this == 
v); }
 
   63                 { 
return ~(*
this < 
v); }
 
   65                 { 
return ~(*
this > 
v); }
 
  104                 { 
return *
this == 
v8uu(0); }
 
  109                 { 
return *
this ^ 
v8uu(0xFFFFFFFF); }
 
  133                            float e, 
float f, 
float g, 
float h)
 
  149                 { *
this = (val & 
c) | (*
this & ~c); }
 
  220                 { 
return *
this ^ 
v8uu(0xFFFFFFFF); }
 
  260     template <
int A, 
int B, 
int C, 
int D>
 
  263         return VM_SHUFFLE_AVX<A,B,C,D>(
vector);
 
  327     return (b & a) | andn(a, c);
 
  333     return (b & a) | andn(a, c);
 
  358     return vmax(vmin(a, c), b);
 
  364     return vmax(vmin(a, 
v8uf(c)), 
v8uf(b));
 
  368 allbits(
const v8uu &a)
 
  370     return vm_allbits_avx(a.
vector);
 
  374 anybits(
const v8uu &a)
 
  386 madd(
const v8uf &v, 
float f, 
float a)
 
  400     return madd(v, f, -s);
 
  406     return madd(v, f, -s);
 
  413     return madd(a, w1, b*w);
 
  418           float rw, 
float gw, 
float bw)
 
  453     return res[0] + res[1] + res[2];
 
  460     return res[0] + res[1] + res[2] + res[3];
 
  466     return SYSsqrt(
dot3(a, a));
 
  478     return v8uf(a[1]*b[2] - a[2]*b[1],
 
  479                 a[2]*b[0] - a[0]*b[2],
 
  480                 a[0]*b[1] - a[1]*b[0], 0,
 
  482                 a[5]*b[6] - a[6]*b[5],
 
  483                 a[6]*b[4] - a[4]*b[6],
 
  484                 a[4]*b[5] - a[5]*b[4], 0);
 
  494 #define VM_ALIGN_AVX(ptr, ASIZE, STYPE) \ 
  495                 ((((1<<ASIZE)-(intptr_t)ptr)&((1<<ASIZE)-1))/sizeof(STYPE)) 
SYS_FORCE_INLINE v8uu operator=(const v8uu &v)
 
SYS_FORCE_INLINE v8uf(const v8sf &v)
 
SYS_FORCE_INLINE void operator^=(const v8uu &r)
 
SYS_FORCE_INLINE v8uf operator-=(const v8uf &r)
 
SYS_FORCE_INLINE v8uf operator*(const v8uf &r) const 
 
SYS_API double cos(double x)
 
SYS_FORCE_INLINE void condAssign(const v8uu &val, const v8uu &c)
 
SYS_FORCE_INLINE v8uu floor() const 
 
SYS_FORCE_INLINE v8uf operator|(const v8uf &r) const 
 
SYS_FORCE_INLINE v8uf clamp(float low, float high) const 
 
SYS_FORCE_INLINE v8uu operator=(int32 v)
 
SYS_FORCE_INLINE v8uu operator*=(const v8uu &r)
 
SYS_FORCE_INLINE void operator&=(const v8uu &r)
 
SYS_FORCE_INLINE void setComp(int idx, int32 v)
 
#define VM_SHIFTRIGHT_AVX(A, C)
 
SYS_FORCE_INLINE v8uu operator*(const v8uu &r) const 
 
SYS_FORCE_INLINE v8uu operator&&(const v8uu &r) const 
 
SYS_FORCE_INLINE v8uu operator==(const v8uu &v) const 
 
SYS_FORCE_INLINE void operator|=(const v8uu &r)
 
SYS_FORCE_INLINE v8uf operator&(const v8uu &r) const 
 
SYS_FORCE_INLINE void store(int32 v[8]) const 
 
SYS_FORCE_INLINE v8uu operator+=(const v8uu &r)
 
SYS_FORCE_INLINE v8uu operator-=(const v8uu &r)
 
SYS_FORCE_INLINE v8uf operator*=(const v8uf &r)
 
virtual bool lerp(GA_AttributeOperand &d, GA_AttributeOperand &a, GA_AttributeOperand &b, GA_AttributeOperand &t) const 
d = SYSlerp(a, b, t); 
 
SYS_FORCE_INLINE v8uf abs() const 
 
SYS_FORCE_INLINE v8uu operator|(const v8uu &r) const 
 
vfloat4 sqrt(const vfloat4 &a)
 
SYS_FORCE_INLINE v8uf operator=(const v8uf &v)
 
SYS_FORCE_INLINE v8uf operator^(const v8uf &r) const 
 
SYS_FORCE_INLINE v8uu(const int32 v[8])
 
SYS_FORCE_INLINE v8uf clamp(const v8uf &low, const v8uf &high) const 
 
OIIO_HOSTDEVICE void sincos(float x, float *sine, float *cosine)
 
SYS_FORCE_INLINE v8uf operator~() const 
 
SYS_FORCE_INLINE v8uf operator/(const v8uf &r) const 
 
SYS_FORCE_INLINE v8uf operator||(const v8uf &r) const 
 
GLboolean GLboolean GLboolean GLboolean a
 
GLuint GLsizei GLsizei * length
 
SYS_FORCE_INLINE v8uf operator-(float r) const 
 
SYS_FORCE_INLINE v8uu operator<=(const v8uf &v) const 
 
OIIO_FORCEINLINE OIIO_HOSTDEVICE float msub(float a, float b, float c)
Fused multiply and subtract: (a*b - c) 
 
**But if you need a result
 
SYS_FORCE_INLINE v8uf operator=(float v)
 
#define VM_CMPLT_AVX(A, B)
 
SYS_FORCE_INLINE v8uu operator<(const v8uu &v) const 
 
SYS_FORCE_INLINE v8uu operator==(const v8uf &v) const 
 
SYS_FORCE_INLINE v8uu operator*=(int32 r)
 
SYS_FORCE_INLINE v8uu operator>=(const v8uf &v) const 
 
float dot3(const vfloat4 &a, const vfloat4 &b)
Return the float 3-component dot (inner) product of a and b. 
 
SYS_FORCE_INLINE v8uf operator+(const v8uf &r) const 
 
SYS_FORCE_INLINE v8uf operator-(const v8uf &r) const 
 
SYS_FORCE_INLINE v8uu operator!=(const v8uf &v) const 
 
SYS_FORCE_INLINE v8uu(int32 a, int32 b, int32 c, int32 d, int32 e, int32 f, int32 g, int32 h)
 
SYS_FORCE_INLINE v8uf operator|(const v8uu &r) const 
 
#define VM_SHIFTLEFT_AVX(A, C)
 
SYS_FORCE_INLINE v8uu operator^(const v8uu &r) const 
 
SYS_FORCE_INLINE v8uf(float a, float b, float c, float d, float e, float f, float g, float h)
 
SYS_FORCE_INLINE v8uf swizzle() const 
 
SYS_FORCE_INLINE v8uf operator^(const v8uu &r) const 
 
SYS_FORCE_INLINE v8uf operator-() const 
 
SYS_FORCE_INLINE v8uu toSignedInt() const 
 
SYS_FORCE_INLINE v8uu operator~() const 
 
SYS_FORCE_INLINE v8uu operator-(const v8uu &r) const 
 
SYS_FORCE_INLINE v8uu toUnsignedInt() const 
This is a lie, it is a signed int. 
 
SYS_FORCE_INLINE v8uu operator+(int32 r) const 
 
SYS_FORCE_INLINE v8uf operator/=(const v8uf &r)
 
SYS_FORCE_INLINE v8uu operator=(v8si v)
 
SYS_FORCE_INLINE v8uf(const v8uf &v)
 
#define VM_CMPEQ_AVX(A, B)
 
SYS_FORCE_INLINE void store(float v[8]) const 
 
SYS_FORCE_INLINE v8uu operator-(int32 r) const 
 
SYS_FORCE_INLINE v8uu operator+=(int32 r)
 
OIIO_FORCEINLINE OIIO_HOSTDEVICE float madd(float a, float b, float c)
Fused multiply and add: (a*b + c) 
 
SYS_FORCE_INLINE v8uu operator>(const v8uf &v) const 
 
SYS_FORCE_INLINE v8uu operator>>(int32 c) const 
 
SYS_FORCE_INLINE v8uu operator!=(const v8uu &v) const 
 
SYS_FORCE_INLINE v8uu operator!() const 
 
SYS_FORCE_INLINE v8uf operator/(float r) const 
 
SYS_FORCE_INLINE v8uu operator||(const v8uu &r) const 
 
SYS_FORCE_INLINE v8uf operator-=(float r)
 
SYS_FORCE_INLINE v8uf operator+=(const v8uf &r)
 
#define VM_CMPNE_AVX(A, B)
 
SYS_FORCE_INLINE v8uu operator&(const v8uu &r) const 
 
SYS_FORCE_INLINE v8uu operator>=(const v8uu &v) const 
 
GLboolean GLboolean GLboolean b
 
SYS_FORCE_INLINE v8uf recip() const 
 
SYS_FORCE_INLINE v8uf(const float v[8])
 
SYS_FORCE_INLINE void setComp(int idx, float v)
 
SYS_FORCE_INLINE v8uu splitFloat()
 
SYS_FORCE_INLINE v8uu operator>(const v8uu &v) const 
 
SYS_API double tan(double x)
 
GLfloat GLfloat GLfloat GLfloat h
 
SYS_FORCE_INLINE v8uf operator&(const v8uf &r) const 
 
#define VM_CMPLE_AVX(A, B)
 
SYS_FORCE_INLINE v8uf operator&&(const v8uu &r) const 
 
SYS_FORCE_INLINE v8uu operator<(const v8uf &v) const 
 
SYS_FORCE_INLINE v8uu(const v8uu &v)
 
SYS_FORCE_INLINE int32 operator[](int idx) const 
 
SYS_FORCE_INLINE v8uu(const v8si &v)
 
SYS_FORCE_INLINE v8uf operator/=(float r)
 
SYS_FORCE_INLINE v8uf operator+(float r) const 
 
#define VM_CMPGT_AVX(A, B)
 
SYS_FORCE_INLINE v8uf operator!() const 
 
SYS_FORCE_INLINE v8uf operator=(v8sf v)
 
SYS_FORCE_INLINE v8uu operator<<(int32 c) const 
 
SYS_FORCE_INLINE v8uf operator&&(const v8uf &r) const 
 
SYS_FORCE_INLINE v8uu operator*(int32 r) const 
 
SYS_FORCE_INLINE v8uf operator*(float r) const 
 
SYS_FORCE_INLINE v8uu operator-=(int32 r)
 
SYS_FORCE_INLINE v8uu isFinite() const 
 
SYS_FORCE_INLINE v8uu(int32 v)
 
GLubyte GLubyte GLubyte GLubyte w
 
SYS_FORCE_INLINE float operator[](int idx) const 
 
SYS_FORCE_INLINE v8uf(float v)
 
SYS_FORCE_INLINE void condAssign(const v8uf &val, const v8uu &c)
 
SYS_FORCE_INLINE v8uf toFloat() const 
 
SYS_FORCE_INLINE v8uf operator||(const v8uu &r) const 
 
SYS_FORCE_INLINE v8uu operator<=(const v8uu &v) const 
 
SYS_FORCE_INLINE v8uu operator+(const v8uu &r) const 
 
SIM_DerVector3 cross(const SIM_DerVector3 &lhs, const SIM_DerVector3 &rhs)
 
#define VM_CMPGE_AVX(A, B)
 
SYS_API double sin(double x)
 
SYS_FORCE_INLINE v8uf operator+=(float r)
 
SYS_FORCE_INLINE v8uf operator*=(float r)