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XUSD_Format.h File Reference
#include <pxr/base/tf/token.h>
#include <pxr/base/gf/matrix2f.h>
#include <pxr/base/gf/matrix2d.h>
#include <pxr/base/gf/matrix3f.h>
#include <pxr/base/gf/matrix3d.h>
#include <pxr/base/gf/matrix4f.h>
#include <pxr/base/gf/matrix4d.h>
#include <pxr/base/gf/vec2i.h>
#include <pxr/base/gf/vec2h.h>
#include <pxr/base/gf/vec2f.h>
#include <pxr/base/gf/vec2d.h>
#include <pxr/base/gf/vec3i.h>
#include <pxr/base/gf/vec3h.h>
#include <pxr/base/gf/vec3f.h>
#include <pxr/base/gf/vec3d.h>
#include <pxr/base/gf/vec4i.h>
#include <pxr/base/gf/vec4h.h>
#include <pxr/base/gf/vec4f.h>
#include <pxr/base/gf/vec4d.h>
#include <pxr/base/gf/quath.h>
#include <pxr/base/gf/quatf.h>
#include <pxr/base/gf/quatd.h>
#include <pxr/base/vt/array.h>
#include <pxr/base/vt/value.h>
#include <pxr/usd/sdf/path.h>
#include <pxr/imaging/hd/types.h>
#include <UT/UT_Format.h>
#include <UT/UT_WorkBuffer.h>
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Go to the source code of this file.

Macros

#define FORMAT_TYPE(TYPE, METHOD, SIZE)
 

Macro Definition Documentation

#define FORMAT_TYPE (   TYPE,
  METHOD,
  SIZE 
)
Value:
static SYS_FORCE_INLINE size_t \
format(char *buffer, size_t bufsize, const TYPE &val) \
{ return formatVector(buffer, bufsize, val.METHOD(), SIZE); }
GLsizei bufsize
Definition: glew.h:2581
GLuint const GLfloat * val
Definition: glew.h:2794
GLuint buffer
Definition: glew.h:1680
#define SYS_FORCE_INLINE
Definition: SYS_Inline.h:45
#define SIZE
Definition: simple.C:40

Definition at line 151 of file XUSD_Format.h.