11 #ifndef PXR_BASE_GF_VEC4D_H 
   12 #define PXR_BASE_GF_VEC4D_H 
   62     constexpr 
GfVec4d(
double s0, 
double s1, 
double s2, 
double s3)
 
   63         : _data{ s0, s1, s2, s3 }
 
   70         : _data{ p[0], p[1], p[2], p[3] }
 
  128         return Set(a[0], a[1], a[2], a[3]);
 
  132     double const *
data()
 const { 
return _data; }
 
  133     double *
data() { 
return _data; }
 
  137     double const &
operator[](
size_t i)
 const { 
return _data[i]; }
 
  147         return _data[0] == other[0] &&
 
  148                _data[1] == other[1] &&
 
  149                _data[2] == other[2] &&
 
  150                _data[3] == other[3];
 
  153         return !(*
this == other);
 
  169         return GfVec4d(-_data[0], -_data[1], -_data[2], -_data[3]);
 
  174         _data[0] += other[0];
 
  175         _data[1] += other[1];
 
  176         _data[2] += other[2];
 
  177         _data[3] += other[3];
 
  186         _data[0] -= other[0];
 
  187         _data[1] -= other[1];
 
  188         _data[2] -= other[2];
 
  189         _data[3] -= other[3];
 
  217         return *
this *= (1.0 / 
s);
 
  220         return *
this * (1.0 / 
s);
 
  225         return _data[0] * v[0] + _data[1] * v[1] + _data[2] * v[2] + _data[3] * v[3];
 
  233         return v * (*
this * 
v);
 
  247         return *
this * *
this;
 
  267         *
this /= (length > eps) ? length : eps;
 
  400     return delta.
GetLengthSq() <= tolerance * tolerance;
 
  407 #endif // PXR_BASE_GF_VEC4D_H 
constexpr GfVec4d(double value)
Initialize all elements to a single value. 
 
*get result *(waiting if necessary)*A common idiom is to fire a bunch of sub tasks at the and then *wait for them to all complete We provide a helper class
 
double const & operator[](size_t i) const 
Indexing. 
 
double operator*(GfVec4d const &v) const 
See GfDot(). 
 
GLsizei const GLfloat * value
 
static GfVec4d WAxis()
Create a unit vector along the W-axis. 
 
GfVec4d()=default
Default constructor does no initialization. 
 
GLboolean GLboolean GLboolean GLboolean a
 
GLuint GLsizei GLsizei * length
 
GfVec4d operator*(double s) const 
 
GfVec4d operator/(double s) const 
 
**But if you need a result
 
GLfloat GLfloat GLfloat v2
 
GfVec4d GfGetComplement(GfVec4d const &a, GfVec4d const &b)
 
friend GfVec4d operator-(GfVec4d const &l, GfVec4d const &r)
 
GfVec4d GfCompDiv(GfVec4d const &v1, GfVec4d const &v2)
Returns component-wise quotient of vectors v1 and v2. 
 
static GfVec4d ZAxis()
Create a unit vector along the Z-axis. 
 
constexpr GfVec4d(double s0, double s1, double s2, double s3)
Initialize all elements with explicit arguments. 
 
double & operator[](size_t i)
 
GfVec4d GfGetProjection(GfVec4d const &a, GfVec4d const &b)
 
double GetLengthSq() const 
Squared length. 
 
double const * data() const 
Direct data access. 
 
bool operator==(GfVec4d const &other) const 
Equality comparison. 
 
double Normalize(double eps=GF_MIN_VECTOR_LENGTH)
 
static GfVec4d Axis(size_t i)
 
GfVec4d GfGetNormalized(GfVec4d const &v, double eps=GF_MIN_VECTOR_LENGTH)
 
double GfNormalize(GfVec4d *v, double eps=GF_MIN_VECTOR_LENGTH)
 
GfVec4d GetComplement(GfVec4d const &b) const 
 
GfVec4d operator-() const 
Create a vec with negated elements. 
 
GLint GLenum GLboolean normalized
 
GLboolean GLboolean GLboolean b
 
double GfGetLength(GfVec4d const &v)
Returns the geometric length of v. 
 
bool operator!=(GfVec4d const &other) const 
 
GfVec4d & operator+=(GfVec4d const &other)
Addition. 
 
double const * GetArray() const 
 
static GfVec4d XAxis()
Create a unit vector along the X-axis. 
 
GfVec4d GfCompMult(GfVec4d const &v1, GfVec4d const &v2)
Returns component-wise multiplication of vectors v1 and v2. 
 
static size_t Combine(Args &&...args)
Produce a hash code by combining the hash codes of several objects. 
 
friend GfVec4d operator*(double s, GfVec4d const &v)
 
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
 
double GfDot(GfVec4d const &v1, GfVec4d const &v2)
Returns the dot (inner) product of two vectors. 
 
double ScalarType
Scalar element type and dimension. 
 
static const size_t dimension
 
GfVec4d GetNormalized(double eps=GF_MIN_VECTOR_LENGTH) const 
 
double GetLength() const 
Length. 
 
friend GfVec4d operator+(GfVec4d const &l, GfVec4d const &r)
 
#define PXR_NAMESPACE_CLOSE_SCOPE
 
GfVec4d & operator-=(GfVec4d const &other)
Subtraction. 
 
GfVec4d & Set(double const *a)
Set all elements with a pointer to data. 
 
GfVec4d & Set(double s0, double s1, double s2, double s3)
Set all elements with passed arguments. 
 
GF_API std::ostream & operator<<(std::ostream &, GfVec4d const &)
 
GfVec4d & operator*=(double s)
Multiplication by scalar. 
 
constexpr GfVec4d(Scl const *p)
Construct with pointer to values. 
 
GfVec4d GetProjection(GfVec4d const &v) const 
 
static GfVec4d YAxis()
Create a unit vector along the Y-axis. 
 
bool GfIsClose(GfVec4d const &v1, GfVec4d const &v2, double tolerance)
 
#define GF_MIN_VECTOR_LENGTH
 
friend size_t hash_value(GfVec4d const &vec)
Hash. 
 
GfVec4d & operator/=(double s)
Division by scalar.