HeightToNormal node implementation for MDL.
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#include <HeightToNormalNodeMdl.h>
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| void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| | Emit the function call or inline source code for given node instance in the given context. More...
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| void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
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| virtual | ~ShaderNodeImpl () |
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| virtual void | initialize (const InterfaceElement &element, GenContext &context) |
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| const string & | getName () const |
| | Return the name of this implementation. More...
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| size_t | getHash () const |
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| virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| | Add additional inputs on a node. More...
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| virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| | Set values for additional inputs on a node. More...
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| virtual void | addClassification (ShaderNode &node) const |
| | Add additional classifications on a node. More...
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| virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit function definition for the given node instance. More...
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| virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit declaration and initialization of output variables to use in a function call. More...
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| virtual ShaderGraph * | getGraph () const |
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| virtual bool | isEditable (const ShaderInput &) const |
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| virtual bool | isEditable (const ShaderGraphInputSocket &) const |
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| bool | acceptsInputType (TypeDesc type) const override |
| | Return if given type is an acceptable input. More...
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| void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override |
| | Compute offset strings for sampling. More...
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| | ConvolutionNode () |
| | Constructor. More...
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| bool | acceptsInputType (const TypeDesc *type) const |
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| virtual const ShaderInput * | getSamplingInput (const ShaderNode &node) const |
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| void | emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const |
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| | ShaderNodeImpl () |
| | Protected constructor. More...
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| bool | nodeOutputIsClosure (const ShaderNode &node) const |
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HeightToNormal node implementation for MDL.
Definition at line 16 of file HeightToNormalNodeMdl.h.
| bool HeightToNormalNodeMdl::acceptsInputType |
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TypeDesc |
type | ) |
const |
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overrideprotectedvirtual |
| void HeightToNormalNodeMdl::computeSampleOffsetStrings |
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const string & |
sampleSizeName, |
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const string & |
offsetTypeString, |
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unsigned int |
filterWidth, |
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StringVec & |
offsetStrings |
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) |
| const |
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overrideprotectedvirtual |
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
The documentation for this class was generated from the following file: