bool | setSource (const char *mapname, const char *relativeTo) |
bool | setSource (const char *mapname, const char *relativeTo, RE_Texture *texture, RE_CacheVersion version, bool(*releaseCB)(RE_Texture *, void *), void *releaseObject) |
void | setNamespace (const char *ns) |
void | setSourceModifyCallback (const char *opname, bool(*modifyCallback)(RE_TextureMap *map, TexCBPixelData &pixdata, void *user_data), void *user_data) |
RE_TextureHolder | getTexture (RE_Render *r, bool deferred_load=false) |
| Access to the texture itself. This method may actually build it. More...
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| Access to the texture itself, this method will only check the cache. More...
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| Return a texture that is not cached in the GL cache. You own it. More...
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void | clear (const char *clear_name=nullptr) |
void | getResolution (int &w, int &h, int &d) |
void | sizeTo (int w, int h, int d=1) |
void | scaleTo (fpreal w, fpreal h=-1.0f, fpreal d=-1.0f) |
void | maxSize (int w, int h, int d) |
void | maxMemSize (int mem_limit_mb) |
void | fillRGBFromSingle (bool fill_rgb_mono) |
void | setOpaqueAlpha (bool opaque_alpha) |
void | checkAlphaDetails (bool check) |
void | allowPreload (bool preload) |