7 #ifndef PXR_IMAGING_HD_ST_RENDER_PASS_SHADER_H 
    8 #define PXR_IMAGING_HD_ST_RENDER_PASS_SHADER_H 
   25     std::shared_ptr<class HdStRenderPassShader>;
 
   29     std::vector<struct HdRenderPassAovBinding>;
 
   53                        HdSt_ResourceBinder 
const &binder) 
override;
 
   56                          HdSt_ResourceBinder 
const &binder) 
override;
 
   99     mutable bool    _hashValid;
 
  102     std::map<TfToken, HdStBindingRequest> _customBuffers;
 
  110     HdStRenderPassShader &operator =(
const HdStRenderPassShader &)         = 
delete;
 
  112     HioGlslfx const * _GetGlslfx() 
const override;
 
  118 #endif // PXR_IMAGING_HD_ST_RENDER_PASS_SHADER_H 
HDST_API std::string GetSource(TfToken const &shaderStageKey) const override
 
HDST_API ~HdStRenderPassShader() override
 
HDST_API void AddBindings(HdStBindingRequestVector *customBindings) override
Add custom bindings (used by codegen) 
 
std::vector< class HdStBindingRequest > HdStBindingRequestVector
 
HDST_API HdStRenderPassShader()
 
HDST_API void AddBufferBinding(HdStBindingRequest const &req)
Add a custom binding request for use when this shader executes. 
 
HDST_API void UnbindResources(int program, HdSt_ResourceBinder const &binder) override
Unbinds shader-specific resources. 
 
HDST_API void BindResources(int program, HdSt_ResourceBinder const &binder) override
 
static HDST_API HdStRenderPassShaderSharedPtr CreateRenderPassShaderFromAovs(HdStRenderPassState *renderPassState, HdStResourceRegistrySharedPtr const &resourceRegistry, HdRenderPassAovBindingVector const &aovBindings)
 
GLuint const GLchar * name
 
HDST_API NamedTextureHandleVector const & GetNamedTextureHandles() const override
 
std::shared_ptr< class HdStRenderPassShader > HdStRenderPassShaderSharedPtr
 
HDST_API void ClearBufferBindings()
Clear all custom bindings associated with this shader. 
 
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
 
std::vector< NamedTextureHandle > NamedTextureHandleVector
 
std::shared_ptr< class HioGlslfx > HioGlslfxSharedPtr
 
#define PXR_NAMESPACE_CLOSE_SCOPE
 
HDST_API ID ComputeHash() const override
HdShader overrides. 
 
HDST_API void RemoveBufferBinding(TfToken const &name)
Remove name from custom binding. 
 
std::vector< HdRenderPassAovBinding > HdRenderPassAovBindingVector
 
std::shared_ptr< class HdStResourceRegistry > HdStResourceRegistrySharedPtr
 
HDST_API void UpdateAovInputTextures(HdRenderPassAovBindingVector const &aovInputBindings, HdRenderIndex *const renderIndex)
 
HDST_API HdSt_MaterialParamVector const & GetParams() const override
Returns the shader parameters for this shader. 
 
GLbitfield GLuint program
 
std::vector< class HdSt_MaterialParam > HdSt_MaterialParamVector