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simpleLightTask.h
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1 //
2 // Copyright 2016 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_IMAGING_HDX_SIMPLE_LIGHT_TASK_H
25 #define PXR_IMAGING_HDX_SIMPLE_LIGHT_TASK_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdx/api.h"
30 
31 #include "pxr/imaging/hd/task.h"
32 
35 
37 
38 #include "pxr/base/gf/vec3f.h"
40 
41 #include <memory>
42 
44 
45 class HdRenderIndex;
46 class HdSceneDelegate;
47 class HdCamera;
48 
49 using HdRenderPassSharedPtr = std::shared_ptr<class HdRenderPass>;
51  std::shared_ptr<class HdStSimpleLightingShader>;
53  std::shared_ptr<class HdxShadowMatrixComputation>;
54 
56 
57 
58 class HdxSimpleLightTask : public HdTask
59 {
60 public:
61  HDX_API
62  HdxSimpleLightTask(HdSceneDelegate* delegate, SdfPath const& id);
63 
64  HDX_API
65  ~HdxSimpleLightTask() override;
66 
67  /// Sync the render pass resources
68  HDX_API
69  void Sync(HdSceneDelegate* delegate,
70  HdTaskContext* ctx,
71  HdDirtyBits* dirtyBits) override;
72 
73  /// Prepare the tasks resources
74  HDX_API
75  void Prepare(HdTaskContext* ctx,
76  HdRenderIndex* renderIndex) override;
77 
78  /// Execute render pass task
79  HDX_API
80  void Execute(HdTaskContext* ctx) override;
81 
82 private:
83  std::vector<GfMatrix4d> _ComputeShadowMatrices(
84  const HdCamera * camera,
85  HdxShadowMatrixComputationSharedPtr const &computation) const;
86 
87  SdfPath _cameraId;
88  std::map<TfToken, SdfPathVector> _lightIds;
89  SdfPathVector _lightIncludePaths;
90  SdfPathVector _lightExcludePaths;
91  size_t _numLightIds;
92  size_t _maxLights;
93  unsigned _sprimIndexVersion;
94  unsigned _settingsVersion;
95 
96  // Should be weak ptrs
97  HdStSimpleLightingShaderSharedPtr _lightingShader;
98  bool _enableShadows;
99  GfVec4f _viewport;
100  CameraUtilFraming _framing;
101  std::pair<bool, CameraUtilConformWindowPolicy> _overrideWindowPolicy;
102 
103  // XXX: compatibility hack for passing some unit tests until we have
104  // more formal material plumbing.
105  GlfSimpleMaterial _material;
106  GfVec4f _sceneAmbient;
107 
108  // For now these are only valid for the lifetime of a single pass of
109  // the render graph. Maybe long-term these could be change-tracked.
110  GlfSimpleLightVector _glfSimpleLights;
111 
112  HdBufferArrayRangeSharedPtr _lightingBar;
113  HdBufferArrayRangeSharedPtr _lightSourcesBar;
114  HdBufferArrayRangeSharedPtr _shadowsBar;
115  HdBufferArrayRangeSharedPtr _materialBar;
116 
117  size_t _AppendLightsOfType(HdRenderIndex &renderIndex,
118  TfTokenVector const &lightTypes,
119  SdfPathVector const &lightIncludePaths,
120  SdfPathVector const &lightExcludePaths,
121  std::map<TfToken, SdfPathVector> *lights);
122 
123  HdxSimpleLightTask() = delete;
124  HdxSimpleLightTask(const HdxSimpleLightTask &) = delete;
125  HdxSimpleLightTask &operator =(const HdxSimpleLightTask &) = delete;
126 };
127 
130  : cameraPath()
131  , lightIncludePaths(1, SdfPath::AbsoluteRootPath())
133  , enableShadows(false)
134  , viewport(0.0f)
136  , material()
137  , sceneAmbient(0)
138  {}
139 
146  std::pair<bool, CameraUtilConformWindowPolicy> overrideWindowPolicy;
147 
148  // XXX: compatibility hack for passing some unit tests until we have
149  // more formal material plumbing.
152 };
153 
154 // VtValue requirements
155 HDX_API
156 std::ostream& operator<<(std::ostream& out, const HdxSimpleLightTaskParams& pv);
157 HDX_API
158 bool operator==(
159  const HdxSimpleLightTaskParams& lhs,
160  const HdxSimpleLightTaskParams& rhs);
161 HDX_API
162 bool operator!=(
163  const HdxSimpleLightTaskParams& lhs,
164  const HdxSimpleLightTaskParams& rhs);
165 
168  : shadowMatrix()
169  , bias(0.0)
170  , blur(0.0)
171  , resolution(0)
172  , enabled(false)
173  {}
174 
176  double bias;
177  double blur;
179  bool enabled;
180 };
181 
182 // VtValue requirements
183 HDX_API
184 std::ostream& operator<<(std::ostream& out, const HdxShadowParams& pv);
185 HDX_API
186 bool operator==(const HdxShadowParams& lhs, const HdxShadowParams& rhs);
187 HDX_API
188 bool operator!=(const HdxShadowParams& lhs, const HdxShadowParams& rhs);
189 
190 
192 
193 #endif //PXR_IMAGING_HDX_SIMPLE_LIGHT_TASK_H
TF_DECLARE_REF_PTRS(GlfSimpleShadowArray)
std::shared_ptr< class HdRenderPass > HdRenderPassSharedPtr
Definition: engine.h:41
uint32_t HdDirtyBits
Definition: types.h:158
HDX_API std::ostream & operator<<(std::ostream &out, const HdxSimpleLightTaskParams &pv)
std::shared_ptr< class HdxShadowMatrixComputation > HdxShadowMatrixComputationSharedPtr
GLenum GLenum GLsizei const GLuint GLboolean enabled
Definition: glcorearb.h:2539
#define HDX_API
Definition: api.h:40
HDX_API void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.
GLfloat f
Definition: glcorearb.h:1926
std::pair< bool, CameraUtilConformWindowPolicy > overrideWindowPolicy
bool operator!=(const Mat3< T0 > &m0, const Mat3< T1 > &m1)
Inequality operator, does exact floating point comparisons.
Definition: Mat3.h:556
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
GlfSimpleMaterial material
Definition: task.h:54
Definition: path.h:291
std::vector< class SdfPath > SdfPathVector
A vector of SdfPaths.
Definition: path.h:212
HDX_API void Execute(HdTaskContext *ctx) override
Execute render pass task.
std::unordered_map< TfToken, VtValue, TfToken::HashFunctor > HdTaskContext
Definition: renderIndex.h:77
std::shared_ptr< class HdStSimpleLightingShader > HdStSimpleLightingShaderSharedPtr
Definition: vec4f.h:62
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the tasks resources.
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1441
CameraUtilFraming framing
HDX_API ~HdxSimpleLightTask() override
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
std::shared_ptr< HdBufferArrayRange > HdBufferArrayRangeSharedPtr
Definition: bufferArray.h:44
SdfPathVector lightExcludePaths
SdfPathVector lightIncludePaths
HdxShadowMatrixComputationSharedPtr shadowMatrix
bool operator==(const Mat3< T0 > &m0, const Mat3< T1 > &m1)
Equality operator, does exact floating point comparisons.
Definition: Mat3.h:542
std::vector< class GlfSimpleLight > GlfSimpleLightVector
Definition: simpleLight.h:268
Increase width or height.
Definition: conformWindow.h:50