Houdini 20.0 Networks and parameters

Node and parameter paths

Every node and parameter has a unique pathname you can use to refer to it.

The organization of data in Houdini is very similar to a UNIX file system.

As in a filesystem, you can use . (here) and .. (up one level) to refer to nodes and parameters by their position relative to the current context. For example, in a sphere node at /obj/geo1/sphere1, you can refer to the radiusy parameter on another sphere node at the same level with ../sphere2/radiusy.

Examples

/obj/geo1/sphere1/tx

The Translate X parameter of sphere1 inside geo1.

/comp/comp1/color3/colorr

The red color component of the color3 color COP inside COP network comp1.

Networks and parameters

Networks

  • Network editor

    How to create, move, copy, and edit nodes.

  • Network navigation

    How to move around the networks and move between networks.

  • Connecting (wiring) nodes

    How to connect nodes to each other to make them work together.

  • Network types and node flags

    Flags represent some state information on the node, such as which node represents the output of the network. Different network types have different flags.

  • Badges

    Badges indicate some status information about a node. They usually appear as a row of icons below the name of the node.

  • Find nodes in a network

    How to use the Find dialog to find nodes based on various criteria.

Editing parameters

Next steps

Expressions

Guru level

Reference