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Opens the node type menu to let you add a new node to the current network.
Opens a file browser to let you choose a file, then creates a File node to import that file.
Adds a box to the current network. Any selected nodes are automatically added to the box. You can use boxes to visually group nodes and move them together.
Adds a sticky note to the current network. You can use notes to annotate nodes or parts of the network.
Adds a background image to the current network. You can use images to annotate nodes or parts of the network.
Creates a new node bundle from the selected nodes.
Creates a new node group from the selected nodes.
Selects all items in the current network.
Copies the selected item(s) to the clipboard and removes them from the network.
Copies the selected item(s) to the clipboard.
Pastes any items on the clipboard into the current network.
Removes any selected items, but does not delete network boxes that are not empty.
Delete with Network Box Contexts
Removes any selected items, including network boxes that are not empty.
Opens a window that lets you find nodes matching various criteria.
Next Matching Node
Selects the next node from the list that matched in the Find dialog.
Previous Matching Node
Selects the previous node from the list that matched in the Find dialog.
Rename Selected Nodes
Opens a window that lets you perform prefix and suffix changes on the names of the selected nodes.
Disconnects any inputs to the selected node(s).
Disconnects any outputs from the selected node(s).
Disconnect Inputs and Outputs
Disconnect any inputs and/or outputs from the selected node(s).
Reconnect Around Selected
Rewires any inputs and outputs of the selected node(s) into each other, causing them to bypass the node(s).
Rotate Input Connections
Rotates the order of the inputs into the selected node. This may be useful with a multi-input where the wires are crossing.
Scope any animated parameters on the selected node(s).
Delete any keyframe animation on the selected node(s).
Collapse Selected into Sub-Network
Moves the selected nodes inside a newly created subnet node.
Collapse Selected into Material
In a material network, takes the selected “loose” VOPs and creates a new Material VOP node with them inside.
Shows any nodes that have been hidden. Nodes can become hidden from collapsing network branches or by turning on their “hide” flag.
Goes to the scene level (
Goes to the default materials network (
Goes to the default CHOPs network (
Goes to the default compositing network (
Goes to the default render node network (
Up to Parent Network
Goes the parent of the current network.
Go Into Selected Network
Goes to the network inside the selected node (for example, the geometry network inside a Geometry node).
Move Current Node Up
Move the selection upstream.
Move Current Node Down
Move the selection downstream.
Move Current Node Left
Move the selection to the previous node connected to the same upstream node.
Move Current Node Right
Move the selection to the next node connected to the same upstream node.
The items in this menu allow you to assign the current network to a number key. Then pressing that key will jump the network back to that location.
This is very useful when you're bouncing between a few different networks constantly, for example a source geometry network, dynamics network, and render network.
Jump to Quickmark
The items in this menu allow you to recall a network location assigned to a quickmark.
Jumps to the previously viewed network location. Pressing this key repeatedly bounces you back and forth between the last two locations.
Increases the magnification of the network editor, making nodes appear bigger.
Decrease the magnification of the network editor, making nodes appear smaller.
Zoom to Show Selected
Tracks and zooms the network view to show the selected node(s).
Show Node Type
Toggles showing the node type above the name (for nodes where the type is not obvious from the name).
Show Custom Node Shapes
Toggles showing custom node shapes. If this is off, all nodes use the default rectangle shape.
Show Node Previews
Toggles global show/hide of node previews in networks that support them (for example, compositing networks). This overrides show/hide preview on individual nodes.
Show Task Graph
Toggles showing the task graph view of TOP nodes.
Task Graph Display Options
Opens the Task Graph Display Options window for customizing the appearance of the task graph network editor view.
Change Network Wiring Style
Cycles the network through the available wire drawing methods.
Show Performance Data
Toggles visualizing data from the performance monitor in the network.
Performance Data to Show
This submenu lets you choose which data from the performance monitor to visualize when Show Performance Data is on.
Show Help Messages
Toggles the display of messages at the bottom of the network view explaining the current mode and what you can do.
Opens a display options window allowing you to customize the network editor view.
Toggles between showing nodes in the network editor as a graph or a list.
Show Parameter Dialog
Shows or hides an embedded parameter editor in the corner of the network view.
Show Parameter Dialog When Maximized
Shows or hides an embedded parameter editor in the corner of the network view only when the network editor pane is maximized.
Show Node Tree
Shows or hides an embedded network tree view beside the network view.
Shows or hides an embedded node group list above the network view.
Show Tool Palette
Shows or hides a list of available node types you can drag into the network.
The network overview shows a schematic view of the entire network. You can click and drag around the overview to move the view window.
Overview: When Needed
Show the overview in the network editor whenever the entire network doesn’t fit into view.
Always show the overview in the network editor.
Don’t show the overview in the network editor.
You can change the grid spacing in the display options.
Grid: No Grid
Don’t show the grid in the network editor.
Grid: Grid Points
Only draw the intersection points of the grid in the network editor.
Grid: Grid Lines
Draw the grid lines in the network editor.
Snap to Grid
Toggles grid snapping on or off in the network editor.
The color and shape palettes let you assign custom colors and shapes to nodes to make them easier to distinguish in the network.
Don’t show either palette in the network editor.
Show the color palette in the network editor.
Show the shape palette in the network editor.
Edit Background Images
Enters a mode where you can move, resize, link, and delete background images in the network editor.
Snap to Visible Nodes
Toggles automatic alignment of new nodes with existing nodes.
Allow Dropping Nodes on Wires
Toggles the ability to drop a node onto an existing wire. You can temporarily switch this setting by holding the 8 key.
Make Room for New Nodes
Toggles whether to move existing nodes out of the way when you add a new node.
Lay Out All
Automatically repositions all nodes in the network.
This will completely replace any organization you might have set up in the network. You might want to make smaller-scale local changes using the alignment tools below instead.
Lay Out Selected
Automatically repositions the selected nodes.
Layout Nodes Up
Reposition the selected nodes upstream (for vertical networks) or sibling nodes above (for horizontal networks).
Layout Nodes Down
Reposition the selected nodes downstream (for vertical networks) or sibling nodes below (for horizontal networks).
Layout Nodes Left
Reposition the selected sibling nodes to the left (for vertical networks) or upstream nodes (for horizontal networks).
Layout Nodes Right
Reposition the selected sibling nodes to the right (for vertical networks) or downstream nodes (for vertical networks).
Align Nodes Horizontally
Align the selected nodes horizontally
Align Nodes Vertically
Align the selected nodes vertically
Distribute Nodes Horizontally
Distribute the selected nodes horizontally
Distribute Nodes Vertically
Distribute the selected nodes vertically
Minimizes the selected sticky notes and network boxes
Minimize and Adjust Network
Minimizes sticky notes and network boxes, moving connected outputs
Maximizes the selected sticky notes and network boxes
Maximize and Adjust Network
Maximizes sticky notes and network boxes, moving connected outputs
Resize Network Boxes to Fit
Snaps a network box’s borders to its minimum bounding box
Space Nodes Vertically
Space out the selected nodes vertically
Space Nodes Horizontally
Space out the selected nodes horizontally
Correct VOP Positions
Correct VOP Node positions for use in the new network editor
Node context menu
The items in this submenu let you set or clear individual flags on a node, including some rarely-used flags that are not visible on the node. Different node types have different flags available. See node flags for an explanation of the node types and their flags.
(Objects, SOPs) Toggles the current node’s display flag. For objects, this controls whether the object appears in the viewport. For geometry nodes, it sets which node provides the final view geometry.
Toggles the current node’s selectable flag. This controls whether an object can be selected in the viewport.
Toggles the current node’s display origin flag. Controls whether a jack appears at the object’s origin.
Toggles the current object’s X-ray flag. Controls whether the object is visible behind other objects. This is used to make bones visible inside skin geometry.
Toggles the geometry node’s render flag. This sets which node’s output provides the render geometry.
Toggle the node’s output flag. This sets which node represent’s the network’s output in various network types.
In SOPs, this is a menu called Output for view where you can choose which output is displayed. By default, it displays the first output.
Toggles the node’s template flag. In a geometry network, this lets you see the node’s geometry in the viewport along with the display geometry.
Toggles the node’s selectable template flag. In a geometry network, this lets you see and snap to the node’s geometry in the viewport along with the display geometry.
Toggles the node’s highlight flag.
Toggles the node’s unload flag. In a geometry network, this tells the node to not cache the generated geometry.
Toggles the node’s export flag.
Toggles the node’s lock flag. In a geometry network, this makes the node throw away upstream geometry and just output its cached geometry instead of regenerating it when needed.
Toggles the display of thumbnails on the node.
Toggles the node’s bypass flag. This makes the node pass its input through unchanged.
Toggles the node’s hide flag.
Display Descriptive Parameter
Toggles the display of a “descriptive parameter” next to the node in the network editor. For example, the File SOP shows the filename.
Toggles the display of the node’s comment next to the node in the network editor.
Make Display Editable in Take
Add the selected node’s display flag state to the current take.
Make Output Editable in Take
Add the selected node’s editable flag state to the current take.
Make Bypass Editable in Take
Add the selected node’s bypass flag state to the current take.
This menu contains various uncommonly used actions you can perform on the node.
Use Default Color
Use Default Shape
Collapse to Subnet
Collapse to Material Builder
Create Reference Copy
Dive Into Network
Go inside the selected node (if it is a network container).
This submenu appears for compositing nodes. The actions in this menu open an image viewer with a (possibly scaled-down) preview of the compositing output.
Show a tiny preview of the selected node’s output in an image viewer window.
Show a 1/4 sized preview of the selected node’s output in an image viewer window.
Show a half-sized preview of the selected node’s output in an image viewer window.
Show a full-sized preview of the selected node’s output in an image viewer window.
For compositing nodes, this generates a flipbook animation of the node’s output.
Parameters and Channels
The items in this sub-menu let you edit and change parameters and keyframe animation on the selected node.
Opens a floating parameter editor for the selected node.
Create Nested Channel Groups
Creates nested animation channels for the selected node from the folder structure of the animated parameters.
Edit Parameter Interface
Edits the parameter interface of this particular node instance, allowing you to add, edit, or remove spare parameters.
This submenu contains seldom-used items that apply to VOP nodes. Some of these items have UI equivalents on the node itself and exist in this menu to allow you to add hotkeys to them if you wish.
View VEX Code
Opens a window showing the source code generated from the selected node.
Edit VOP Network
If the selected node is defined by a VOP network, goes to that network in the network editor.
Creator VOP Network
Goes to the network that created the selected node in the network editor.
Compile VEX Code to VOP Type
Creates a new VOP node type by compiling the VEX code generated by the node.
Convert to VOP Type
Converts this VOP Network to a network that defines a node type.
Jump to Parameter Definer
If the selected node is bound to a parameter, selects the corresponding Parameter VOP.
Set Tile LOD
The items in this menu control whether to show all input/output rows on the VOP node. They are equivalent to the buttons on the bottom right of the node.
Only show pop-up menus representing the VOP node’s inputs and outputs to save space. You can click a menu to choose a connector to start wiring.
Only show connected input/output rows on the VOP node, and pop-up menus representing any other inputs and outputs to save space.
Show all input and output rows on the VOP node.
Collapse All Input Groups
Many VOP nodes groups inputs and outputs together under collapsible headings. This collapses all group headings to save space.
Expand All Input Groups
Many VOP nodes groups inputs and outputs together under collapsible headings. This expands all group headings to make all inputs/outputs visible.
Create Input Parameters
Creates Parameter VOPs and wires them into any unconnected inputs on this VOP node. This is a way of quickly building the shader’s parameter from a key node inside.
Create Subnet Inputs
Creates Parameter VOPs with Scope set to “Subnet Connector” and wires them into any unconnected inputs on the parent subnetwork node. This is a way of quickly building the parent node’s input interface from a key node inside.
Create Input Constants
Creates Constant VOPs and wires them into any unconnected inputs on this VOP node.
Create Output Bindings
Creates exported Bind VOPs and wires them into any unconnected outputs on this VOP node. This is a way of quickly building the shader’s exports from a key node inside.
Create Subnet Outputs
Creates exported Parameter VOPs with Scope set to “Subnet Connector” and wires them into any unconnected outputs on the parent subnetwork node. This is a way of quickly building the parent node’s output interface from a key node inside.
For object and geometry nodes, shows the node’s output geometry in a floating window.
For geometry nodes, opens a window showing the geometry and attribute data. This is very useful for understanding what a node is doing. For dynamics nodes, shows geometry, attributes, and relationships.
Show Node Information
Opens the info window for the selected node. This is the same as clicking the info button in the node ring or holding MMB on the node.
Opens a window showing all external references to and from the selected node’s parameters.
Opens a window with a editor for the node’s comment string. This is the same as editing the comment in the info window.
This submenu contains items for exporting the node’s data somewhere else.
Saves this geometry node’s output to a file, such as a
Save VEX Code to File
Saves this VOP node’s compiled VEX to a file.
Save: Texture UV to Image
Saves this geometry node’s UV layout to an image file to allow artists to paint over it.
Saves this compositing node’s output to a file, such as a
Saves this compositing node’s lookup table to a file.
Save: Data Channels
Saves this CHOP node’s output to a file.
Save: to Gallery
Saves the selected node as a reusable template in the gallery.
Exporter - Set Scope
For CHOP nodes, sets the exporter scope for the selected node.
Exporter - Add to Scope
For CHOP nodes, adds to the exporter scope for the selected node.
The items in this submenu relate to node inputs.
The items in this submenu relate to node outputs.
The items in this submenu let you load this object node into character tool panes.
Opens the character represented by the selected node in the character picker.
Opens the character represented by the selected node in the pose library.
Opens the help page for the selected node.
Create Digital Asset
Creates a new asset type from the selected node.
Allow Editing of Contents
Unlocks the selected asset node and allows editing the network inside.
Match Current Definition
Saves any changes and re-locks the selected unlocked asset node.
Save Node Type
Saves any changes but leaves the selected asset node unlocked.
Opens a window showing any unsaved differences between the saved asset definition and the selected unlocked node.
The textual “diff” can be hard to read but should give a rough idea of what’s changed.
Show in Asset Manager
Opens the asset manager window and jumps to the asset type of to the selected node.
Opens a window that lets you (attempt to) change the selected node to a different node type. This creates a new node of the new type and copies over any parameters with the same name.
This might be useful for updating nodes to new versions.
Opens the selected asset node’s type in the type properties editor.
Deselect All But Current
Deselect all but the “current” node in the network.
Current Node Info
Opens the node information window for the current node.
Hold this key and select a node or output connector to visualize the output
Expands the selected nodes in the network list
Show Implicit Operators
Show implicit operators
Show Selected Operators
Show selected operators
Show Filter Buttons
Show or hide the filter buttons in the network list.
Show or hide the columns in the network list.