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Houdini’s SOP FLIP fluids provide several ready-to-use tools to illustrate some of most common workflows. To access the tools, create a Geometry SOP and double-click it to dive into the node. There, press the ⇥ Tab key to invoke the TAB menu. Enter
flip configure and choose
FLIP Configure FLIP! from the list. Houdini creates a complete network and you can immediately start the simulation by clicking the icon in the playbar.
The FLIP Configure FLIP! tool shows how to
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work with varying viscosity,
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transfer UV texture information to a
Cdcolor point attribute, -
use the
Cdattribute to dye the fluid particles.
The tool creates a gradually melting Rubber Toy SOP test geometry with variable viscosity. The toy’s texture information is transferred to the particles and the particle fluid surface.
Main nodes ¶
| Node name | Function |
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testgeometry_rubbertoy
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Tips ¶
| To... | Do this |
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Change the geometry |
Create or load an object and connect it to the |
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Change the texture |
Select the |
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Create more particles |
In the |
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Change the viscosity values |
Select the |
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Display particles instead of spheres |
Go to the |
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Show the particle fluid surface |
Turn on the |