| On this page | 
Houdini’s SOP FLIP fluids provide several ready-to-use tools to illustrate some of most common workflows. To access the tools, create a Geometry SOP and double-click it to dive into the node. There, press the ⇥ Tab key to invoke the TAB menu. Enter 
flip configure and choose  
FLIP Configure FLIP! from the list. Houdini creates a complete network and you can immediately start the simulation by clicking the  icon in the playbar.
     
The FLIP Configure FLIP! tool shows how to 
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        work with varying viscosity, 
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        transfer UV texture information to a Cdcolor point attribute,
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        use the Cdattribute to dye the fluid particles.
The tool creates a gradually melting Rubber Toy SOP test geometry with variable viscosity. The toy’s texture information is transferred to the particles and the particle fluid surface.
Main nodes ¶
| Node name | Function | 
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| testgeometry_rubbertoy |  | 
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Tips ¶
| To... | Do this | 
|---|---|
| Change the geometry | Create or load an object and connect it to the  | 
| Change the texture | Select the  | 
| Create more particles | In the  | 
| Change the viscosity values | Select the  | 
| Display particles instead of spheres | Go to the  | 
| Show the particle fluid surface | Turn on the  |