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ClosureCompoundNode.h
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1 //
2 // TM & (c) 2021 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
3 // All rights reserved. See LICENSE.txt for license.
4 //
5 
6 #ifndef MATERIALX_CLOSURECOMPOUNDNODE_H
7 #define MATERIALX_CLOSURECOMPOUNDNODE_H
8 
11 
13 
14 /// Extending the CompoundNode with requirements for closures.
16 {
17 public:
18  static ShaderNodeImplPtr create();
19 
20  void emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
21 
22  void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
23 
24 protected:
25  void emitFunctionDefinition(ClosureContext* cct, GenContext& context, ShaderStage& stage) const;
26 };
27 
29 
30 #endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context...
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:23
static ShaderNodeImplPtr create()
Compound node implementation.
Definition: CompoundNode.h:16
#define MX_GENSHADER_API
Definition: Export.h:18
void emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit function definition for the given node instance.
Extending the CompoundNode with requirements for closures.
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:24