8 #ifndef __SIM_ColliderPoint_h__
9 #define __SIM_ColliderPoint_h__
52 &affectorcache)
const override;
69 void calculateCollisionPrimUVW(
79 bool addCollisions(
const int objid,
107 getPointColliderDopDescription());
#define DECLARE_STANDARD_GETCASTTOTYPE()
#define SIM_NAME_TOLERANCE
#define SIM_NAME_VOLUMEOFFSET
#define GETSET_DATA_FUNCS_F(DataName, FuncName)
#define DECLARE_DATAFACTORY(DataClass, SuperClass, Description, DopParms)
SIM_ImpactApplyType
Defines the possible affector types when doing collision detection.
GETSET_DATA_FUNCS_B(SIM_NAME_REVERSEOBJECTROLES, ReverseObjectRoles)
virtual bool collideObjectsCachedSubclass(SIM_Engine &engine, SIM_Object &object, SIM_Object &affector, const SIM_Time &starttime, const SIM_Time &endtime, SIM_ImpactApplyType impactapplytype, int impactflags, UT_ValArray< SIM_ColliderCacheData * > &objcachedata, UT_ValArray< SIM_ColliderCacheData * > &affectorcachedata) const