11 #ifndef __SOP_Triangulate2D2__ 
   12 #define __SOP_Triangulate2D2__ 
   17 #define TRIANGULATE_2D2_DEBUG_PARMS  0 
   33     static void          buildAttribNameMenu(
void *
data, 
PRM_Name *entries,
 
virtual const SOP_NodeVerb * cookVerb() const 
 
~SOP_Triangulate2D2() override
 
GLuint const GLchar * name
 
virtual OP_ERROR cookInputGroups(OP_Context &context, int alone=0)
 
virtual OP_ERROR cookMySop(OP_Context &context)=0