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UnlitSurfaceNodeGlsl.h
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1 //
2 // TM & (c) 2022 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
3 // All rights reserved. See LICENSE.txt for license.
4 //
5 
6 #ifndef MATERIALX_UNLITSURFACENODEGLSL_H
7 #define MATERIALX_UNLITSURFACENODEGLSL_H
8 
11 
13 
14 /// Unlit surface node implementation for GLSL
16 {
17  public:
18  static ShaderNodeImplPtr create();
19 
20  void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
21 };
22 
24 
25 #endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:23
Base class for common GLSL node implementations.
Unlit surface node implementation for GLSL.
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:24
virtual void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const
Emit the function call or inline source code for given node instance in the given context...
#define MX_GENGLSL_API
Definition: Export.h:18