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| void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | 
|  | Emit the function call or inline source code for given node instance in the given context.  More... 
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| const string & | getTarget () const override | 
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| bool | isEditable (const ShaderInput &input) const override | 
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| virtual | ~ShaderNodeImpl () | 
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| virtual void | initialize (const InterfaceElement &element, GenContext &context) | 
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| const string & | getName () const | 
|  | Return the name of this implementation.  More... 
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| size_t | getHash () const | 
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| virtual void | addInputs (ShaderNode &node, GenContext &context) const | 
|  | Add additional inputs on a node.  More... 
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| virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const | 
|  | Set values for additional inputs on a node.  More... 
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| virtual void | addClassification (ShaderNode &node) const | 
|  | Add additional classifications on a node.  More... 
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| virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const | 
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| virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const | 
|  | Emit function definition for the given node instance.  More... 
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| virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const | 
|  | Emit declaration and initialization of output variables to use in a function call.  More... 
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| virtual ShaderGraph * | getGraph () const | 
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| virtual bool | isEditable (const ShaderGraphInputSocket &) const | 
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Unlit surface node implementation for GLSL. 
Definition at line 15 of file UnlitSurfaceNodeGlsl.h.