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Extract polygonal surfaces from scalar volumes. More...
#include <openvdb/Platform.h>#include <openvdb/math/Operators.h>#include <openvdb/tree/ValueAccessor.h>#include <openvdb/util/Util.h>#include <openvdb/util/Assert.h>#include <openvdb/openvdb.h>#include <tbb/blocked_range.h>#include <tbb/parallel_for.h>#include <tbb/parallel_reduce.h>#include <tbb/task_arena.h>#include <cmath>#include <cstring>#include <map>#include <memory>#include <set>#include <type_traits>#include <vector>
Include dependency graph for VolumeToMesh.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | openvdb::OPENVDB_VERSION_NAME::tools::PolygonPool |
| Collection of quads and triangles. More... | |
| struct | openvdb::OPENVDB_VERSION_NAME::tools::VolumeToMesh |
| Mesh any scalar grid that has a continuous isosurface. More... | |
Namespaces | |
| openvdb | |
| openvdb::OPENVDB_VERSION_NAME | |
| openvdb::OPENVDB_VERSION_NAME::tools | |
Typedefs | |
| using | openvdb::OPENVDB_VERSION_NAME::tools::PointList = std::unique_ptr< openvdb::Vec3s[]> |
| Point and primitive list types. More... | |
| using | openvdb::OPENVDB_VERSION_NAME::tools::PolygonPoolList = std::unique_ptr< PolygonPool[]> |
| Point and primitive list types. More... | |
Enumerations | |
| enum | { openvdb::OPENVDB_VERSION_NAME::tools::POLYFLAG_EXTERIOR = 0x1, openvdb::OPENVDB_VERSION_NAME::tools::POLYFLAG_FRACTURE_SEAM = 0x2, openvdb::OPENVDB_VERSION_NAME::tools::POLYFLAG_SUBDIVIDED = 0x4 } |
| Polygon flags, used for reference based meshing. More... | |
Functions | |
| template<typename GridType > | |
| void | openvdb::OPENVDB_VERSION_NAME::tools::volumeToMesh (const GridType &grid, std::vector< Vec3s > &points, std::vector< Vec4I > &quads, double isovalue=0.0) |
| Uniformly mesh any scalar grid that has a continuous isosurface. More... | |
| template<typename GridType > | |
| void | openvdb::OPENVDB_VERSION_NAME::tools::volumeToMesh (const GridType &grid, std::vector< Vec3s > &points, std::vector< Vec3I > &triangles, std::vector< Vec4I > &quads, double isovalue=0.0, double adaptivity=0.0, bool relaxDisorientedTriangles=true) |
| Adaptively mesh any scalar grid that has a continuous isosurface. More... | |
| Vec3d | openvdb::OPENVDB_VERSION_NAME::tools::findFeaturePoint (const std::vector< Vec3d > &points, const std::vector< Vec3d > &normals) |
Given a set of tangent elements, points with corresponding normals, this method returns the intersection point of all tangent elements. More... | |
Extract polygonal surfaces from scalar volumes.
Definition in file VolumeToMesh.h.