HDK
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Closure layer node implementation for MDL. More...
#include <ClosureLayerNodeMdl.h>
Public Member Functions | |
void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit the function call or inline source code for given node instance in the given context. More... | |
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virtual | ~ShaderNodeImpl () |
virtual const string & | getTarget () const |
virtual void | initialize (const InterfaceElement &element, GenContext &context) |
const string & | getName () const |
Return the name of this implementation. More... | |
size_t | getHash () const |
virtual void | addInputs (ShaderNode &node, GenContext &context) const |
Add additional inputs on the node. More... | |
virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
Set values for additional inputs on the node. More... | |
virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const |
virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit function definition for the given node instance. More... | |
virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit declaration and initialization of output variables to use in a function call. More... | |
virtual ShaderGraph * | getGraph () const |
virtual bool | isEditable (const ShaderInput &) const |
virtual bool | isEditable (const ShaderGraphInputSocket &) const |
Static Public Member Functions | |
static ShaderNodeImplPtr | create () |
Static Public Attributes | |
static const string | TOP |
String constants. More... | |
static const string | BASE |
Additional Inherited Members | |
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ShaderNodeImpl () | |
Protected constructor. More... | |
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string | _name |
size_t | _hash |
Closure layer node implementation for MDL.
Definition at line 18 of file ClosureLayerNodeMdl.h.
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static |
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overridevirtual |
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
Definition at line 27 of file ClosureLayerNodeMdl.h.
String constants.
Definition at line 26 of file ClosureLayerNodeMdl.h.