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ClosureLayerNodeMdl Class Reference

Closure layer node implementation for MDL. More...

#include <ClosureLayerNodeMdl.h>

+ Inheritance diagram for ClosureLayerNodeMdl:

Public Member Functions

void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from ShaderNodeImpl
virtual ~ShaderNodeImpl ()
 
virtual const stringgetTarget () const
 
virtual void initialize (const InterfaceElement &element, GenContext &context)
 
const stringgetName () const
 Return the name of this implementation. More...
 
size_t getHash () const
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on the node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on the node. More...
 
virtual void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const
 
virtual void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit function definition for the given node instance. More...
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call. More...
 
virtual ShaderGraphgetGraph () const
 
virtual bool isEditable (const ShaderInput &) const
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 

Static Public Member Functions

static ShaderNodeImplPtr create ()
 

Static Public Attributes

static const string TOP
 String constants. More...
 
static const string BASE
 

Additional Inherited Members

- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor. More...
 
- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 

Detailed Description

Closure layer node implementation for MDL.

Definition at line 18 of file ClosureLayerNodeMdl.h.

Member Function Documentation

static ShaderNodeImplPtr ClosureLayerNodeMdl::create ( )
static
void ClosureLayerNodeMdl::emitFunctionCall ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overridevirtual

Emit the function call or inline source code for given node instance in the given context.

Reimplemented from ShaderNodeImpl.

Member Data Documentation

const string ClosureLayerNodeMdl::BASE
static

Definition at line 27 of file ClosureLayerNodeMdl.h.

const string ClosureLayerNodeMdl::TOP
static

String constants.

Definition at line 26 of file ClosureLayerNodeMdl.h.


The documentation for this class was generated from the following file: