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| void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
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| void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| | Emit the function call or inline source code for given node instance in the given context. More...
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| virtual | ~ShaderNodeImpl () |
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| virtual const string & | getTarget () const |
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| virtual void | initialize (const InterfaceElement &element, GenContext &context) |
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| const string & | getName () const |
| | Return the name of this implementation. More...
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| size_t | getHash () const |
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| virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| | Add additional inputs on a node. More...
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| virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| | Set values for additional inputs on a node. More...
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| virtual void | addClassification (ShaderNode &node) const |
| | Add additional classifications on a node. More...
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| virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit function definition for the given node instance. More...
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| virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit declaration and initialization of output variables to use in a function call. More...
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| virtual ShaderGraph * | getGraph () const |
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| virtual bool | isEditable (const ShaderInput &) const |
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| virtual bool | isEditable (const ShaderGraphInputSocket &) const |
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| string | _name |
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| size_t | _hash |
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| static const string | FROM_SPACE |
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| static const string | TO_SPACE |
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| static const string | MODEL |
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| static const string | OBJECT |
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| static const string | WORLD |
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Normal transform implementation for hardware languages.
Definition at line 60 of file HwTransformNode.h.