| 
    HDK
    
   | 
 
Vector transform implementation for hardware languages. More...
#include <HwTransformNode.h>
 Inheritance diagram for HwTransformVectorNode:Static Public Member Functions | |
| static ShaderNodeImplPtr | create () | 
Protected Member Functions | |
| const string & | getModelToWorldMatrix () const override | 
| const string & | getWorldToModelMatrix () const override | 
| string | getHomogeneousCoordinate () const override | 
  Protected Member Functions inherited from HwTransformNode | |
| virtual const string & | getMatrix (const string &fromSpace, const string &toSpace) const | 
| virtual bool | shouldNormalize () const | 
| virtual string | getFromSpace (const ShaderNode &) const | 
| virtual string | getToSpace (const ShaderNode &) const | 
  Protected Member Functions inherited from ShaderNodeImpl | |
| ShaderNodeImpl () | |
| Protected constructor.  More... | |
Additional Inherited Members | |
  Public Member Functions inherited from HwTransformNode | |
| void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override | 
| void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | 
| Emit the function call or inline source code for given node instance in the given context.  More... | |
  Public Member Functions inherited from ShaderNodeImpl | |
| virtual | ~ShaderNodeImpl () | 
| virtual const string & | getTarget () const | 
| virtual void | initialize (const InterfaceElement &element, GenContext &context) | 
| const string & | getName () const | 
| Return the name of this implementation.  More... | |
| size_t | getHash () const | 
| virtual void | addInputs (ShaderNode &node, GenContext &context) const | 
| Add additional inputs on a node.  More... | |
| virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const | 
| Set values for additional inputs on a node.  More... | |
| virtual void | addClassification (ShaderNode &node) const | 
| Add additional classifications on a node.  More... | |
| virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const | 
| Emit function definition for the given node instance.  More... | |
| virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const | 
| Emit declaration and initialization of output variables to use in a function call.  More... | |
| virtual ShaderGraph * | getGraph () const | 
| virtual bool | isEditable (const ShaderInput &) const | 
| virtual bool | isEditable (const ShaderGraphInputSocket &) const | 
  Protected Attributes inherited from ShaderNodeImpl | |
| string | _name | 
| size_t | _hash | 
  Static Protected Attributes inherited from HwTransformNode | |
| static const string | FROM_SPACE | 
| static const string | TO_SPACE | 
| static const string | MODEL | 
| static const string | OBJECT | 
| static const string | WORLD | 
Vector transform implementation for hardware languages.
Definition at line 38 of file HwTransformNode.h.
      
  | 
  static | 
      
  | 
  inlineoverrideprotectedvirtual | 
Implements HwTransformNode.
Reimplemented in HwTransformPointNode.
Definition at line 46 of file HwTransformNode.h.
      
  | 
  inlineoverrideprotectedvirtual | 
Implements HwTransformNode.
Definition at line 44 of file HwTransformNode.h.
      
  | 
  inlineoverrideprotectedvirtual | 
Implements HwTransformNode.
Definition at line 45 of file HwTransformNode.h.