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HDK
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Vector transform implementation for hardware languages. More...
#include <HwTransformNode.h>
Inheritance diagram for HwTransformVectorNode:Static Public Member Functions | |
| static ShaderNodeImplPtr | create () |
Protected Member Functions | |
| const string & | getModelToWorldMatrix () const override |
| const string & | getWorldToModelMatrix () const override |
| string | getHomogeneousCoordinate () const override |
Protected Member Functions inherited from HwTransformNode | |
| virtual const string & | getMatrix (const string &fromSpace, const string &toSpace) const |
| virtual bool | shouldNormalize () const |
| virtual string | getFromSpace (const ShaderNode &) const |
| virtual string | getToSpace (const ShaderNode &) const |
Protected Member Functions inherited from ShaderNodeImpl | |
| ShaderNodeImpl () | |
| Protected constructor. More... | |
Additional Inherited Members | |
Public Member Functions inherited from HwTransformNode | |
| void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
| void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More... | |
Public Member Functions inherited from ShaderNodeImpl | |
| virtual | ~ShaderNodeImpl () |
| virtual const string & | getTarget () const |
| virtual void | initialize (const InterfaceElement &element, GenContext &context) |
| const string & | getName () const |
| Return the name of this implementation. More... | |
| size_t | getHash () const |
| virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node. More... | |
| virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node. More... | |
| virtual void | addClassification (ShaderNode &node) const |
| Add additional classifications on a node. More... | |
| virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit function definition for the given node instance. More... | |
| virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call. More... | |
| virtual ShaderGraph * | getGraph () const |
| virtual bool | isEditable (const ShaderInput &) const |
| virtual bool | isEditable (const ShaderGraphInputSocket &) const |
Protected Attributes inherited from ShaderNodeImpl | |
| string | _name |
| size_t | _hash |
Static Protected Attributes inherited from HwTransformNode | |
| static const string | FROM_SPACE |
| static const string | TO_SPACE |
| static const string | MODEL |
| static const string | OBJECT |
| static const string | WORLD |
Vector transform implementation for hardware languages.
Definition at line 38 of file HwTransformNode.h.
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static |
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inlineoverrideprotectedvirtual |
Implements HwTransformNode.
Reimplemented in HwTransformPointNode.
Definition at line 46 of file HwTransformNode.h.
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inlineoverrideprotectedvirtual |
Implements HwTransformNode.
Definition at line 44 of file HwTransformNode.h.
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inlineoverrideprotectedvirtual |
Implements HwTransformNode.
Definition at line 45 of file HwTransformNode.h.