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LayerableNodeMdl Class Reference

Layerable BSDF node. More...

#include <ClosureLayerNodeMdl.h>

+ Inheritance diagram for LayerableNodeMdl:

Public Member Functions

void addInputs (ShaderNode &node, GenContext &) const override
 Add additional inputs on the node. More...
 
- Public Member Functions inherited from SourceCodeNodeMdl
void initialize (const InterfaceElement &element, GenContext &context) override
 
void emitFunctionDefinition (const ShaderNode &, GenContext &, ShaderStage &) const override
 Emit function definition for the given node instance. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from SourceCodeNode
void initialize (const InterfaceElement &element, GenContext &context) override
 
void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit function definition for the given node instance. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from ShaderNodeImpl
virtual ~ShaderNodeImpl ()
 
virtual const stringgetTarget () const
 
const stringgetName () const
 Return the name of this implementation. More...
 
size_t getHash () const
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on the node. More...
 
virtual void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call. More...
 
virtual ShaderGraphgetGraph () const
 
virtual bool isEditable (const ShaderInput &) const
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 

Static Public Member Functions

static ShaderNodeImplPtr create ()
 
- Static Public Member Functions inherited from SourceCodeNodeMdl
static ShaderNodeImplPtr create ()
 
- Static Public Member Functions inherited from SourceCodeNode
static ShaderNodeImplPtr create ()
 

Additional Inherited Members

- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor. More...
 
- Protected Attributes inherited from SourceCodeNodeMdl
string _returnStruct
 
- Protected Attributes inherited from SourceCodeNode
bool _inlined
 
string _functionName
 
string _functionSource
 
- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 

Detailed Description

Layerable BSDF node.

Definition at line 32 of file ClosureLayerNodeMdl.h.

Member Function Documentation

void LayerableNodeMdl::addInputs ( ShaderNode node,
GenContext context 
) const
overridevirtual

Add additional inputs on the node.

Reimplemented from ShaderNodeImpl.

static ShaderNodeImplPtr LayerableNodeMdl::create ( )
static

The documentation for this class was generated from the following file: