|
| LightSamplerNodeMsl () |
|
void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit function definition for the given node instance. More...
|
|
const string & | getTarget () const override |
|
bool | isEditable (const ShaderInput &input) const override |
|
virtual | ~ShaderNodeImpl () |
|
virtual void | initialize (const InterfaceElement &element, GenContext &context) |
|
const string & | getName () const |
| Return the name of this implementation. More...
|
|
size_t | getHash () const |
|
virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node. More...
|
|
virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node. More...
|
|
virtual void | addClassification (ShaderNode &node) const |
| Add additional classifications on a node. More...
|
|
virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const |
|
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit the function call or inline source code for given node instance in the given context. More...
|
|
virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call. More...
|
|
virtual ShaderGraph * | getGraph () const |
|
virtual bool | isEditable (const ShaderGraphInputSocket &) const |
|
Utility node for sampling lights for MSL.
Definition at line 14 of file LightSamplerNodeMsl.h.