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Overview ¶
In Houdini, cooking refers to evaluating the nodes in the networks to compute the state of the scene in the current frame. Whenever you wire in a new node or change a parameter, Houdini re-evaluates the networks to compute the new outputs.
For many scenes this is very fast, but for extremely large scenes or complex simulations, the time to cook a frame can be quite noticeable, disrupting the flow of interactive changes. In that case, you may want to set Houdini to not update interactively.
Debugging slow cooks ¶
Use the Performance Monitor to record and view cook timings to help track down problematic nodes so you can try to optimize them.
Cooking controls ¶
For long cooks, Houdini prints updates and time estimates in the status line at the bottom of the main window. You can press ⎋ Esc to cancel the current cook. This is often useful when a simulation frame is taking too long, or you accidentally typed an insane value into a parameter.
To... | Do this |
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Cancel cooking the current frame |
Press ⎋ Esc. |
The bottom right corner of the main window has some buttons for controlling cooking.
Force Update
When the update menu is set to “Manual”, this causes the networks to cook and update the view.