Houdini 20.0 Hair and fur

How to create fur on a teddy bear

To create fur, start with a piece of geometry and use the Add Fur tool on the Hair Utils shelf. By default, two nodes are created: Guide Groom and Hair Generate.

The red curves in the viewport represent guide hairs that you can style. You can use the tools on the Guide Process tab to style the fur. Typically the first thing you’ll want to do is set the direction of the fur by using the Initialize Guides tool. You can then use the Wind Direction parameter to set the direction of the fur and the Lift slider to create an initial look.

Next you can use the Set Guide Length tool to lengthen or shorten the hairs. Turning on the Randomize checkbox will give the fur more varied length, creating a more natural look.

You can also create bends in the straight fur by using the Bend Guides tool on the Guide Groom shelf. This allows you to determine where the hair will curve using the Curve Mask Ramp (for example just at the tip of the strand) as well as the Angle at which it will bend.

Once you're finished styling the fur you can turn off the display flag on the Guide Groom object. The Hair Generate object takes the guide curves and generates hair from them.


You will need to render the Hair Generate node, not the Guide Groom node. However, the Hair Generate node pulls its data from the Guide Groom node, so you will need to turn the display back on before rendering.

There is checkbox called Limit to bounding box on the Hair Generate object that allows you to focus on a patch of fur instead of having to wait for the entire surface area of the fur to cook as changes are made.

You can the change things like the Thickness and Density until you get the look you want.


If you can’t see the generated hair properly, turn on High Quality Lighting form the Display options toolbar on the right side of the viewport. Also click RMB and make sure Ambient Occlusion is enabled.

You can also dive inside the Hair Generate object and click the Clump Guides tool on the Guide Process tab to add clumping to the fur. You can adjust the Clump Size and Iterations on the Fractal Clumping tab to make the look of the clumping more natural for your model. Turning on Curling will also give your fur a more natural look. By default the Amplitude is set to 0 so you don’t see any changes initially.


Hair and fur

Working with fur

Shelf tools for creating fur

  • Add Fur

    Adds fur to a surface.

  • Create Guides

    Creates a guide curves from a skin geometry or manipulates the guides of another groom object.

  • Groom

    Creates a Guide Groom SOP ready to draw & brush curves.

Shelf tools for styling with guide processes

  • Initialize Guides

    Gives the guides an initial direction.

  • Curve Advect

    Advects curves using a vector field generated from curves drawn on the skin surface.

  • Groom

    Creates a Guide Groom SOP ready to draw & brush curves.

  • Reguide

    Interpolates guides between planted guides.

  • Set Guide Direction

    Points guides in the direction of a vector.

  • Set Guide Length

    Lengthens or shortens guide hairs.

  • Lift Guides

    Lifts curves off the skin or flattens them against it.

  • Straighten Guides

    Straightens the hair by bending each segment back so that it’s in the same direction as the previous segment.

  • Smooth Guides

    Blends the shapes of the neighboring guides to create a smoother look.

  • Frizz Guides

    Offsets the curve points along the guide hairs to create a frizzy look.

  • Bend Guides

    Bends curves in a certain direction and by a certain angle.

  • Clump Guides

    Creates bunches of guide hairs.

  • Part Guides

    Lets you draw a parting line on the skin geometry.

  • Add White Hairs

    Adds the required attribute to mark hairs as white hairs in the standard hair shader.

Shelf tools for animating and simulating fur

How to