Houdini 20.0 Maya

Baking

How to bake assets

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The outputs of an asset can now be baked. This disconnects all the outputs of an asset and unparents the child nodes from the houdiniAsset node. The asset is then sync'd again so that there are outputs to provide feedback for continuing work on the next version of the outputs. Note that a construction history asset should not be baked as that will turn it back into a Classic asset.

Options

Option

Description

Ungroup on Bake

If this option is turned on on the asset node, one additional level of hierarchy will be removed when unparenting the outputs from the asset:

e.g. when this extrude asset was baked with Ungroup on, only the leaf transform remained

but when Ungroup was off, another layer of grouping was preserved

Preferences

Preference

Description

Deleter Asset After Baking

If this preference is turned on, the asset will be deleted after the output is baked

The corresponding mel command, to bake the output of the selected asset is:

MEL

houdiniEngine_bakeAsset(string $assetNode)
e.g. houdiniEngine_bakeAsset("|extrude1")

Maya

Getting started

Input and Output Geometries

Using Houdini Engine for Maya

Reference