User Control Attributes

You can locally change the material properties of the Cloth Object using point attributes. At a rule of thumb, each parameter on the Cloth Object has a multiplier point attribute that has the same name as that parameter.

You can locally change the material properties of the Cloth Object using point attributes. For example, you can make some polygons resists stretching and bending more than other polygons. These attributes work as multipliers for the parameters in the Model tab: The stiffness multiplier is a convenient way to modify the local stiffness for all object types that are recognized by the solver:

These multipliers affect the overall behavior: table>>

These multipliers affect the behavior of specific types of internal forces: table>>

Dynamics nodes