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ConvertNode.h
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1 //
2 // Copyright Contributors to the MaterialX Project
3 // SPDX-License-Identifier: Apache-2.0
4 //
5 
6 #ifndef MATERIALX_CONVERTNODE_H
7 #define MATERIALX_CONVERTNODE_H
8 
10 
12 
13 /// Convert node implementation
15 {
16  public:
17  static ShaderNodeImplPtr create();
18 
19  void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
20 };
21 
23 
24 #endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:25
#define MX_GENSHADER_API
Definition: Export.h:18
Convert node implementation.
Definition: ConvertNode.h:14
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:26
virtual void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const
Emit the function call or inline source code for given node instance in the given context...