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LightShaderNodeGlsl.h
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1 //
2 // Copyright Contributors to the MaterialX Project
3 // SPDX-License-Identifier: Apache-2.0
4 //
5 
6 #ifndef MATERIALX_LIGHTSHADERNODEGLSL_H
7 #define MATERIALX_LIGHTSHADERNODEGLSL_H
8 
11 
13 
14 /// LightShader node implementation for GLSL
15 /// Used for all light shaders implemented in source code.
17 {
18  public:
20 
21  static ShaderNodeImplPtr create();
22 
23  const string& getTarget() const override;
24 
25  void initialize(const InterfaceElement& element, GenContext& context) override;
26 
27  void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
28 
29  void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
30 
31  protected:
33 };
34 
36 
37 #endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:25
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context...
virtual const string & getTarget() const
VariableBlock _lightUniforms
static ShaderNodeImplPtr create()
GLuint shader
Definition: glcorearb.h:785
Definition: Shader.h:32
void initialize(const InterfaceElement &element, GenContext &context) override
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:26
virtual void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const
#define MX_GENGLSL_API
Definition: Export.h:18