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SurfaceShaderNodeGlsl.h
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1 //
2 // Copyright Contributors to the MaterialX Project
3 // SPDX-License-Identifier: Apache-2.0
4 //
5 
6 #ifndef MATERIALX_SURFACESHADERNODEGLSL_H
7 #define MATERIALX_SURFACESHADERNODEGLSL_H
8 
11 
13 
14 /// SurfaceShader node implementation for GLSL
15 /// Used for all surface shaders implemented in source code.
17 {
18  public:
19  static ShaderNodeImplPtr create();
20 
21  const string& getTarget() const override;
22 
23  void createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const override;
24 
25  void emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const override;
26 };
27 
29 
30 #endif
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl.
Definition: Library.h:40
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:25
void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
Emit the function call or inline source code for given node instance in the given context...
virtual const string & getTarget() const
static ShaderNodeImplPtr create()
GLuint shader
Definition: glcorearb.h:785
Definition: Shader.h:32
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:26
virtual void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const
#define MX_GENGLSL_API
Definition: Export.h:18