26 #ifndef __UT_InfoTree_h__
27 #define __UT_InfoTree_h__
39 #define TREE_TOP_DEFAULT_NAME "Head of Tree"
58 void append(
const char *property);
60 template<
class ValType>
61 void append(
const ValType &property);
91 void clearProperties();
124 template<
class ValType1>
126 template<
class ValType1,
class ValType2>
129 template<
class ValType1,
class ValType2,
class ValType3>
133 template<
class ValType1,
class ValType2,
class ValType3,
class ValType4>
154 void addColumnHeading(
int label,
204 template<
class ValType>
213 template<
class ValType1>
228 template<
class ValType1,
class ValType2>
245 template<
class ValType1,
class ValType2,
class ValType3>
264 template<
class ValType1,
class ValType2,
class ValType3,
class ValType4>
ut_PropertyRow * addProperties()
Create a new empty row.
GLsizei const GLchar *const * path
GLuint const GLchar * name
GLfloat GLfloat GLfloat v2
#define SYS_PRINTF_CHECK_ATTRIBUTE(string_index, first_to_check)
#define TREE_TOP_DEFAULT_NAME
GLuint GLsizei const GLchar * label
GLfloat GLfloat GLfloat GLfloat v3
void append(const UT_StringHolder &property)
size_t format(const char *fmt, const Args &...args)