| virtual void  | buildSourceName (UT_String &cachedname, const char *map, const char *rel) | 
| re_AutoTextureSource  | getTextureSource (const char *map, const char *relto, void **tex_data, bool deferred_load=false, bool preload_only=false) | 
| void  | getDesiredResolution (RE_GPUType type, int vsize, int *w, int *h, int *d) | 
| void  | setPendingLoad (bool pend) | 
| RE_Texture *  | getTextureStub (bool preload) | 
| void  | setupGammaCorrect (IMG_FileParms &parms, const char *filename, RE_GPUType datatype) | 
| RE_TextureHolder  | fetchTexture (RE_Render *r, bool build_if_missing, bool preload_only) |