1. Click the Lattice tool on the Deform tab.

  2. Select the points on your character to deform and press Enter to confirm your selection.

  3. Press Enter again to create a cage from the object’s bounding box or hold Alt to select a deforming point cloud from another object and press Enter to confirm your selection.

  4. Click the transform node in the network editor.

  5. Move the points of the cage in the scene view to deform the shape underneath.

For more information see the Lattice deformer help.

Object-level characters

Rigging

Panes

Animation