Houdini 20.5 Unreal

Plugin Editor Preferences

On this page

The plugin editor preferences allows you to change the behavior and values of multiple options for Houdini Engine for Unreal.

To access these settings: In the Unreal Engine main menu, select Houdini Engine then Plugin Editor Preferences. A new window pops up with the editor preferences.

You can also access these settings in Houdini Tools. Select the Cog Wheel on the top right and select User Categories.

Houdini Tools

Setting

Description

User Tool Categories

Each entry here represents a User Category for HoudiniTools that will be displayed on the HoudiniTools panel. Each user category may contain HoudiniTools from one or more HoudiniTools packages.

Packages

The array of HoudiniTools packages included in this User Category.

Tools Package Asset

The HoudiniToolsPackage asset included in this category.

Include

Define one or more include patterns for HDAs (relative to the selected HoudiniToolsPackage asset).

Exclude

Define one or more exclude patterns for HDAs (relative to the selected HoudiniToolsPackage asset).

See HoudiniTools Package for more information on configuring include and exclude patterns for HoudiniTools packages.

Custom Location

The settings here override any Custom Location settings set in the Plugin Settings. This allows your team to make global changes in the Plugin Settings and individuals to make changes here to their local installation.

Setting

Description

Use custom Houdini location (requires restart)

Use the Per-Project Plugin Settings

  • Uses the Custom Houdini Location settings in the Plugin Settings as the Houdini Install. See Plugin Settings for more information.

Do Not Use Custom Location

  • Plugin auto-detects the Houdini location based on the standard install path.

Use Custom Location

  • Allows you to set a custom location for your Houdini install path in the Custom Houdini Location setting.

Custom Houdini Location

Set your custom Houdini installation path. Must have Use Custom Location on.

Unreal

Getting started

Basics

Using Houdini Engine

Scripting

Reference