10 #ifndef __VOP_Collect_h__ 
   11 #define __VOP_Collect_h__ 
   67                                 bool forcesubnet = 
false) 
override;
 
   78                                 const char *
label, 
int keeppos, 
 
   93                                     bool create_missing_multiparms,
 
  116                                        void *
data) 
override;
 
  119     int                  NUMINPUTS() 
const;
 
  120     void                 INPUTNAME(
UT_String &name, 
int idx) 
const;
 
  121     void                 setINPUTNAME(
const char *name, 
int idx, 
 
  122                                 bool make_unique = 
true);
 
  123     bool                 hasINPUTNAME(
const char *name, 
int skip_idx);
 
  125     void                 setINPUTLABEL(
const char *
label, 
int idx);
 
  128     void                 notifyParentOfInputChange();
 
  129     void                 adjustForInputChange(
int idx, 
 
  130                                 bool is_new, 
bool is_deleted);
 
  131     void                 adjustForInputMove(
int srcidx, 
int dstidx );
 
  132     void                 moveInputNameParm(
int srcidx, 
int dstidx);
 
  133     void                 removeInputNameParm(
int idx);
 
virtual int getInputFromNameSubclass(const UT_String &in) const 
 
virtual VOP_Type getShaderType() const 
Returns the name, type, and render mask of the VOP shader. 
 
virtual void initMaterialFlag()
 
void moveInput(int srcidx, int dstidx, bool forcesubnet=false) override
 
GLuint GLsizei const GLchar * label
 
virtual VOP_Node * getProcedural(VOP_Type type)
Material VOP may be able to return a procedural node. 
 
virtual void getAllowedInputTypesSubclass(unsigned idx, VOP_VopTypeArray &voptypes)
 
OP_ERROR setNamedInputReference(const OP_ConnectorId &input_name, const char *label, int, const OP_ConnectorId *output_name=nullptr) override
 
OP_ERROR setInputReference(OP_InputIdx idx, const char *label, int keeppos, OP_OutputIdx outputIdx=0) override
Connects an input to particular node by name in the network. 
 
virtual unsigned getNumVisibleInputs() const 
 
OP_ERROR setInput(OP_InputIdx idx, OP_Node *op, OP_OutputIdx outputIdx=0) override
 
virtual void getInputTypeInfoSubclass(VOP_TypeInfo &type_info, int idx)
 
virtual int getNumInputsFromParent() const =0
 
constexpr auto in(type t, int set) -> bool
 
virtual const char * inputLabel(OP_InputIdx idx) const 
 
GLint GLint GLsizei GLint GLenum GLenum type
 
virtual void NAMEFROMPARM(UT_String &str, int idx) const =0
 
virtual void preOpChanged(OP_EventType, void *)
 
virtual void loadFinished()
 
virtual void setLABELFROMPARM(UT_String &str, int idx)=0
 
GLuint const GLchar * name
 
bool getParameterOrProperty(const UT_StringRef &name, fpreal now, OP_Node *&op, PRM_Parm *&parm, bool create_missing_multiparms, PRM_ParmList *obsolete=0) override
 
virtual VOP_OutputNameEditorSource * getOutputNameEditorSource()
Returns a pointer used by OPUI_OutputNameEditor to get and set data. 
 
virtual void setNAMEFROMPARM(UT_String &str, int idx)=0
 
VOP_Type
Enumeration of the built-in (basic) VOP data types. 
 
virtual void getInputNameSubclass(UT_String &in, int idx) const 
 
virtual void findAllShaders(VOP_NodeList &shader_nodes, VOP_ShaderTypeList &shader_types, UT_StringArray &output_names)
 
bool getParameterOrPropertyByChannel(const UT_StringRef &chname, fpreal now, OP_Node *&op, PRM_Parm *&parm, int &vector_index, PRM_ParmList *obsolete=0) override
 
GLsizei GLenum GLenum * types
 
virtual bool isUSDNodeGraph() const 
 
virtual VOP_Node * findShader(VOP_Type shader_type, fpreal now)
 
OP_ERROR setNamedInput(const OP_ConnectorId &input_name, OP_Node *op, const OP_ConnectorId *output_name=nullptr) override
New input functions that use names instead of indices. 
 
virtual void LABELFROMPARM(UT_String &str, int idx) const =0
 
virtual void postOpChanged(OP_EventType, void *)