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| void | emitSamplingFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | 
|  | Emit function definitions for sampling functions used by this node.  More... 
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| void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | 
|  | Emit function definition for the given node instance.  More... 
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| void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | 
|  | Emit the function call or inline source code for given node instance in the given context.  More... 
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| void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override | 
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| virtual | ~ShaderNodeImpl () | 
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| virtual const string & | getTarget () const | 
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| virtual void | initialize (const InterfaceElement &element, GenContext &context) | 
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| const string & | getName () const | 
|  | Return the name of this implementation.  More... 
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| size_t | getHash () const | 
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| virtual void | addInputs (ShaderNode &node, GenContext &context) const | 
|  | Add additional inputs on a node.  More... 
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| virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const | 
|  | Set values for additional inputs on a node.  More... 
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| virtual void | addClassification (ShaderNode &node) const | 
|  | Add additional classifications on a node.  More... 
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| virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const | 
|  | Emit declaration and initialization of output variables to use in a function call.  More... 
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| virtual ShaderGraph * | getGraph () const | 
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| virtual bool | isEditable (const ShaderInput &) const | 
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| virtual bool | isEditable (const ShaderGraphInputSocket &) const | 
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|  | BlurNode () | 
|  | Constructor.  More... 
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| bool | acceptsInputType (TypeDesc type) const override | 
|  | Return if given type is an acceptable input.  More... 
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| void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override | 
|  | Compute offset strings for sampling.  More... 
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| virtual void | outputSampleArray (const ShaderGenerator &shadergen, ShaderStage &stage, TypeDesc inputType, const string &sampleName, const StringVec &sampleStrings) const | 
|  | Output sample array.  More... 
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| void | outputSampleArray (const ShaderGenerator &shadergen, ShaderStage &stage, const TypeDesc *inputType, const string &sampleName, const StringVec &sampleStrings) const | 
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|  | ConvolutionNode () | 
|  | Constructor.  More... 
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| bool | acceptsInputType (const TypeDesc *type) const | 
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| virtual const ShaderInput * | getSamplingInput (const ShaderNode &node) const | 
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| void | emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const | 
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|  | ShaderNodeImpl () | 
|  | Protected constructor.  More... 
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| string | _name | 
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| size_t | _hash | 
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| static const string | _sampleSizeFunctionUV | 
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| static const float | _filterSize | 
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| static const float | _filterOffset | 
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| static const string | BOX_FILTER | 
|  | Box filter option on blur.  More... 
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| static const string | BOX_WEIGHTS_VARIABLE | 
|  | Box filter weights variable name.  More... 
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| static const string | GAUSSIAN_FILTER | 
|  | Gaussian filter option on blur.  More... 
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| static const string | GAUSSIAN_WEIGHTS_VARIABLE | 
|  | Gaussian filter weights variable name.  More... 
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| static const string | FILTER_LIST | 
|  | List of filters.  More... 
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| static const string | IN_STRING | 
|  | String constants.  More... 
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| static const string | FILTER_TYPE_STRING | 
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| static const string | FILTER_SIZE_STRING | 
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Blur node implementation for OSL. 
Definition at line 16 of file BlurNodeOsl.h.