HDK
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#include <MdlShaderGenerator.h>
Public Member Functions | |
MdlShaderGenerator () | |
const string & | getTarget () const override |
Return a unique identifier for the target this generator is for. More... | |
ShaderPtr | generate (const string &name, ElementPtr element, GenContext &context) const override |
ShaderNodeImplPtr | getImplementation (const NodeDef &nodedef, GenContext &context) const override |
string | getUpstreamResult (const ShaderInput *input, GenContext &context) const override |
Return the result of an upstream connection or value for an input. More... | |
Public Member Functions inherited from ShaderGenerator | |
virtual | ~ShaderGenerator () |
Destructor. More... | |
virtual void | emitScopeBegin (ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const |
Start a new scope using the given bracket type. More... | |
virtual void | emitScopeEnd (ShaderStage &stage, bool semicolon=false, bool newline=true) const |
End the current scope. More... | |
virtual void | emitLineBegin (ShaderStage &stage) const |
Start a new line. More... | |
virtual void | emitLineEnd (ShaderStage &stage, bool semicolon=true) const |
End the current line. More... | |
virtual void | emitLineBreak (ShaderStage &stage) const |
Add a line break. More... | |
virtual void | emitString (const string &str, ShaderStage &stage) const |
Add a string. More... | |
virtual void | emitLine (const string &str, ShaderStage &stage, bool semicolon=true) const |
Add a single line of code, optionally appending a semicolon. More... | |
virtual void | emitComment (const string &str, ShaderStage &stage) const |
Add a single line code comment. More... | |
virtual void | emitBlock (const string &str, const FilePath &sourceFilename, GenContext &context, ShaderStage &stage) const |
Add a block of code. More... | |
virtual void | emitLibraryInclude (const FilePath &filename, GenContext &context, ShaderStage &stage) const |
template<typename T > | |
void | emitValue (const T &value, ShaderStage &stage) const |
Add a value. More... | |
virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Add the function definition for a single node. More... | |
virtual void | emitFunctionDefinitions (const ShaderGraph &graph, GenContext &context, ShaderStage &stage) const |
Add all function definitions for a graph. More... | |
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Add the function call for a single node. More... | |
virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage, bool checkScope) const |
virtual void | emitFunctionCalls (const ShaderGraph &graph, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const |
virtual void | emitDependentFunctionCalls (const ShaderNode &node, GenContext &context, ShaderStage &stage, uint32_t classification=0u) const |
virtual void | emitFunctionBodyBegin (const ShaderNode &node, GenContext &context, ShaderStage &stage, Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) const |
Emit code for starting a new function body. More... | |
virtual void | emitFunctionBodyEnd (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit code for ending a function body. More... | |
virtual void | emitTypeDefinitions (GenContext &context, ShaderStage &stage) const |
Emit type definitions for all data types that needs it. More... | |
virtual void | emitInput (const ShaderInput *input, GenContext &context, ShaderStage &stage) const |
virtual void | emitOutput (const ShaderOutput *output, bool includeType, bool assignValue, GenContext &context, ShaderStage &stage) const |
virtual void | emitVariableDeclarations (const VariableBlock &block, const string &qualifier, const string &separator, GenContext &context, ShaderStage &stage, bool assignValue=true) const |
virtual void | emitVariableDeclaration (const ShaderPort *variable, const string &qualifier, GenContext &context, ShaderStage &stage, bool assignValue=true) const |
virtual void | getClosureContexts (const ShaderNode &node, vector< ClosureContext * > &cct) const |
Return the closure contexts defined for the given node. More... | |
const Syntax & | getSyntax () const |
Return the syntax object for the language used by the code generator. More... | |
void | registerImplementation (const string &name, CreatorFunction< ShaderNodeImpl > creator) |
Register a shader node implementation for a given implementation element name. More... | |
void | registerImplementation (const StringVec &nameVec, CreatorFunction< ShaderNodeImpl > creator) |
Register a shader node implementation for a given set of implementation element names. More... | |
bool | implementationRegistered (const string &name) const |
Determine if a shader node implementation has been registered for a given implementation element name. More... | |
void | setColorManagementSystem (ColorManagementSystemPtr colorManagementSystem) |
Sets the color management system. More... | |
ColorManagementSystemPtr | getColorManagementSystem () const |
Returns the color management system. More... | |
void | setUnitSystem (UnitSystemPtr unitSystem) |
Sets the unit system. More... | |
UnitSystemPtr | getUnitSystem () const |
Returns the unit system. More... | |
const StringMap & | getTokenSubstitutions () const |
Return the map of token substitutions used by the generator. More... | |
virtual void | registerShaderMetadata (const DocumentPtr &doc, GenContext &context) const |
Static Public Member Functions | |
static ShaderGeneratorPtr | create () |
Static Public Attributes | |
static const string | TARGET |
Unique identifier for this generator target. More... | |
static const std::unordered_map< string, string > | GEOMPROP_DEFINITIONS |
Map of code snippets for geomprops in MDL. More... | |
Protected Member Functions | |
ShaderPtr | createShader (const string &name, ElementPtr element, GenContext &context) const |
void | emitShaderInputs (const VariableBlock &inputs, ShaderStage &stage) const |
Protected Member Functions inherited from ShaderGenerator | |
ShaderGenerator (SyntaxPtr syntax) | |
Protected constructor. More... | |
virtual ShaderStagePtr | createStage (const string &name, Shader &shader) const |
Create a new stage in a shader. More... | |
void | setFunctionName (const string &functionName, ShaderStage &stage) const |
Set function name for a stage. More... | |
void | replaceTokens (const StringMap &substitutions, ShaderStage &stage) const |
Replace tokens with identifiers according to the given substitutions map. More... | |
void | createVariables (ShaderGraphPtr graph, GenContext &context, Shader &shader) const |
Additional Inherited Members | |
Protected Attributes inherited from ShaderGenerator | |
SyntaxPtr | _syntax |
Factory< ShaderNodeImpl > | _implFactory |
ColorManagementSystemPtr | _colorManagementSystem |
UnitSystemPtr | _unitSystem |
StringMap | _tokenSubstitutions |
friend | ShaderGraph |
Static Protected Attributes inherited from ShaderGenerator | |
static const string | T_FILE_TRANSFORM_UV |
Shader generator for MDL (Material Definition Language).
Definition at line 23 of file MdlShaderGenerator.h.
MdlShaderGenerator::MdlShaderGenerator | ( | ) |
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inlinestatic |
Definition at line 28 of file MdlShaderGenerator.h.
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protected |
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protected |
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overridevirtual |
Generate a shader starting from the given element, translating the element and all dependencies upstream into shader code.
Reimplemented from ShaderGenerator.
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overridevirtual |
Return a registered shader node implementation given an implementation element. The element must be an Implementation or a NodeGraph acting as implementation.
Reimplemented from ShaderGenerator.
Return a unique identifier for the target this generator is for.
Reimplemented from ShaderGenerator.
Definition at line 31 of file MdlShaderGenerator.h.
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overridevirtual |
Return the result of an upstream connection or value for an input.
Reimplemented from ShaderGenerator.
Map of code snippets for geomprops in MDL.
Definition at line 48 of file MdlShaderGenerator.h.
Unique identifier for this generator target.
Definition at line 45 of file MdlShaderGenerator.h.