HgiTextureHandle const & GetLayoutTexture() const
HDST_API bool IsValid() const override
HDST_API HdStTextureType GetTextureType() const override
int HgiHandle< class HgiTexture > HgiTextureHandle
HDST_API size_t GetCommittedSize() const override
Returns the actual amount of memory committed to the GPU.
HDST_API void _Load() override
HDST_API ~HdStUdimTextureObject() override
HDST_API void _Commit() override
HDST_API HdStUdimTextureObject(const HdStTextureIdentifier &textureId, HdSt_TextureObjectRegistry *textureObjectRegistry)
HgiTextureHandle const & GetTexelTexture() const
HDST_API bool HdStIsSupportedUdimTexture(std::string const &imageFilePath)