Houdini 22.0 Copernicus heightfields and terrains

Terrain recipes

Learn from examples how to work with heightfields in Copernicus.

On this page

Houdini ships with ready-to-use heightfield recipes. You can load them directly from the tab menu’s Terrain section. Recipes are more examples that illustrate how different nodes work together in a more complex setup. Recipes tell you how to creatively use colors, prepare masks, and combine different terrain-specific nodes.

Note

The recipes are only available for Copernicus-based heightfields and don’t have a SOP-based counterpart.

Learing Library

The Houdini Learning Library provides a HIP file with nine Copernicus terrain examples.

Terrain Cobblestone

The Terrain Cobblestone recipe creates a 1 x 1 surface with pebbles from modified Cell Pattern COP. One side effect of this setup is to show how to use Copernicus heightfields in small-scale environments. A Fractal Sample COP takes the raw cobblestone pattern and randomly samples it. This way you can fill the gaps between the pebbles with stones of varying size.

A sophisticated network with multiple Blend COP nodes adds different colors to the individual stones.

Terrain Sandy Rocks

The Terrain Sandy Rocks recipe creates a terrain with sandstone terraces eroded by wind. The network combines two HeightField Strata COPs rotated by almost 90 degrees.

A separate network branch with noise, distortion, blending, and masks creates a vivid terrain with the typical colors of a desert.

Copernicus heightfields and terrains

Creation

  • Base terrain

    Fundamental settings and nodes for terrains.

  • Workflows

    Fundamental concepts for Copernicus terrains.

  • Projection

    Make any geometry part of a heightfield.

  • Terrain recipes

    Learn from examples how to work with heightfields in Copernicus.

Masking

  • Masking

    Define zones of interest and detail.

Natural effects

  • Erosion

    Turn mountains into dust.

  • Slump

    Fill tranches with debris and create flow maps.

  • Terracing

    Step by step closer to the top.

  • Strata

    Layered natural history.

  • Boulders

    Rock your terrain.

VEX

Colors

Conversion

  • Conversion

    Prepare your terrain for further processing.