• New version of RBD Material Fracture SOP allows you to bend and tear metal surfaces, similar to the sheet metal setup in RBD Car Fracture.

  • New version of Voronoi Split SOP uses the new clipping method from Clip 2.0, resulting in significant performance improvements. This is used internally in the new version of the RBD Material Fracture SOP.

  • RBD Replicator DOP replicates clusters of RBD pieces and their constraints at the locations specified via a point cloud.

  • RBD Material Fracture SOP now tracks constraints created at different recursion levels independently of their fractureid, ensuring constraint properties are applied correctly even when fracture IDs overlap across levels.

  • RBD Unpack SOP adds more control over unique per-instance naming and indexing for downstream workflows such as USD.

  • New version of Voronoi Fracture SOP, which uses the new Voronoi Split 2.0 internally.

  • Options on the RBD Car Fracture SOP to Show Steering Constraints and Align Input Constraints with the Body when the input car rig comes from a previous car simulation.

  • When plasticity is turned on for Bullet soft constraints, the solver now assigns a default value of 1.0 to any missing attributes such as stiffness and angularstiffness. This fixes an issue where inactive soft constraints could end up with a stiffness of 0.

  • RBD Constraint Properties now allows constraint behavior to be controlled by painting attributes directly on the source geometry.

  • Multi-segment deformation blur and acceleration blur is available on the Houdini Procedural: RBD LOP to match the hair procedural.

Shipping Container model by phlplowe9

What’s new in Houdini 22