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New version of
RBD Material Fracture SOP allows you to bend and tear metal surfaces, similar to the sheet metal setup in RBD Car Fracture.
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New version of
Voronoi Split SOP uses the new clipping method from Clip 2.0, resulting in significant performance improvements. This is used internally in the new version of the
RBD Material Fracture SOP.
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RBD Replicator DOP replicates clusters of RBD pieces and their constraints at the locations specified via a point cloud.
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RBD Material Fracture SOP now tracks constraints created at different recursion levels independently of their
fractureid, ensuring constraint properties are applied correctly even when fracture IDs overlap across levels. -
RBD Unpack SOP adds more control over unique per-instance naming and indexing for downstream workflows such as USD.
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New version of
Voronoi Fracture SOP, which uses the new Voronoi Split 2.0 internally.
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Options on the
RBD Car Fracture SOP to Show Steering Constraints and Align Input Constraints with the Body when the input car rig comes from a previous car simulation.
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When plasticity is turned on for Bullet soft constraints, the solver now assigns a default value of
1.0to any missing attributes such asstiffnessandangularstiffness. This fixes an issue where inactive soft constraints could end up with a stiffness of0. -
RBD Constraint Properties now allows constraint behavior to be controlled by painting attributes directly on the source geometry.
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Multi-segment deformation blur and acceleration blur is available on the
Houdini Procedural: RBD LOP to match the hair procedural.