Houdini 22.0 What’s new What’s new in Houdini 22

What’s new Houdini Engine, APIs, & Plug-ins

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Houdini Engine API

  • Added support for SOP camera to HAPI, both inputs and outputs.

  • Added support to create COP HDAs.

  • Added int16 and int32 conversion when extracting image on COPs.

Unreal plug-in

  • Windows and Linux support for Unreal Engine 5.7 and 5.8.

  • macOS support for Unreal Engine 5.6.

  • Unreal parameter details panel redesigned:

    • Improved layout to be more similar to Unreal.

    • Label expressions are now supported.

    • Added support for button strips.

  • Now supports Copernicus HDA for the asset editor and regular world. This allows you to create COP Houdini digital assets similar to SOP and OBJ.

    • New 2D mode in the asset editor.

    • New set of Image Data properties to control generated resolution, pixel scale, and image data format. Supports int8, int16, float16, and float32.

  • Support for AO, displacement, and Compact (RMA) maps in the COPS/materials.

  • PCG integration improvements:

    • PCG generation times are now faster.

    • Updated overview documentation with better setup workflows.

    • PCG HDA Inputs now take their names from the HDA Inputs rather than Input0,Input1 and so on.

    • PCG HDAs can now has a Force PCG Outputs option to make all outputs treated as PCG native data.

    • PCG Input Object attribute names can now be customized.

  • PDG asset link has an improved UI with simplified and improved responsiveness.

  • New world building example tool that uses Houdini Engine and Unreal blueprints to demo an art pipeline to create a MOBA style level.

  • Updated Houdini Engine for Unreal content examples that contain showrooms that demonstrate features within the plugin.

  • Houdini Niagara plugin now supports large files.

  • Added InstantiatePreset / InstantiatePresetWithExistingWrapper to the public API.

  • Texture input and output improvements:

    • Input support in geometry input.

    • Output without requiring any geometry or material to be connected.

  • Added a new Cook on Input change checkbox to the asset options.

  • Simplified Cook on Param/Input change options to now just Cook on Param change.

  • New Bake to Asset bake mode that allows baking Unreal assets directly in the content browser.

  • Support for custom primitive data.

  • Supports baking of texture outputs.

  • Shared memory improvements.

  • Support for importing and exporting additional landscape spline properties.

  • Added support for Houdini presets in the Houdini Asset Editor.

Unity Plug-in

3Ds Max plug-in

  • Support for 3DS Max 2027.

Maya plug-in

  • Support for Maya 2027.

glTF

glTF SOP improvements:

  • Importing for Draco compressed mesh, point cloud, material, and animation.

  • Support for importing materials as a Mtlx shader (in addition to Principled Shader).

  • Camera import to SOP camera primitive.

  • Improved path attribute support.

  • Improved property name importing.

  • Support for more material extensions:

    • KHR\_materials\_emissive\_strength

    • KHR\_materials\_ior

    • KHR\_materials\_specular

    • KHR\_materials\_transmission

  • Ability to ignore extensions marked by the glTF file as Required.

  • Better error reporting.

glTF ROP output driver 2.0 SOP improvements:

  • Exporting for Draco mesh compression, multiple animation clip, point cloud, and SOP camera.

  • Support for exporting materials as a Mtlx shader (in addition to Principled Shader).

  • Better property name exporting.

  • Support for more material extensions:

    • KHR\_materials\_emissive\_strength

    • KHR\_materials\_ior

    • KHR\_materials\_specular

    • KHR\_materials\_transmission

  • Build scene hierarchy from path attribute.

  • Better error reporting.

FBX

  • The ROP FBX Animation Output SOP now has a Remove Scaling from Joint Transforms parameter that removes scaling from the global transforms of skeleton joints while preserving their rotation and translation.

  • FBX Character Import SOP now supports the conversion of imported materials to MtlX.

  • Support for importing FBX cameras to SOPs.

What’s new in Houdini 22