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Houdini Engine API ¶
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Added support for SOP camera to HAPI, both inputs and outputs.
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Added support to create COP HDAs.
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Added
int16andint32conversion when extracting image on COPs.
Unreal plug-in ¶
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Windows and Linux support for Unreal Engine 5.7 and 5.8.
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macOS support for Unreal Engine 5.6.
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Unreal parameter details panel redesigned:
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Improved layout to be more similar to Unreal.
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Label expressions are now supported.
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Added support for button strips.
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Now supports Copernicus HDA for the asset editor and regular world. This allows you to create COP Houdini digital assets similar to SOP and OBJ.
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New 2D mode in the asset editor.
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New set of Image Data properties to control generated resolution, pixel scale, and image data format. Supports
int8,int16,float16, andfloat32.
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Support for AO, displacement, and Compact (RMA) maps in the COPS/materials.
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PCG integration improvements:
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PCG generation times are now faster.
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Updated overview documentation with better setup workflows.
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PCG HDA Inputs now take their names from the HDA Inputs rather than
Input0,Input1and so on. -
PCG HDAs can now has a Force PCG Outputs option to make all outputs treated as PCG native data.
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PCG Input Object attribute names can now be customized.
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PDG asset link has an improved UI with simplified and improved responsiveness.
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New world building example tool that uses Houdini Engine and Unreal blueprints to demo an art pipeline to create a MOBA style level.
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Updated Houdini Engine for Unreal content examples that contain showrooms that demonstrate features within the plugin.
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Houdini Niagara plugin now supports large files.
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Added
InstantiatePreset/InstantiatePresetWithExistingWrapperto the public API. -
Texture input and output improvements:
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Input support in geometry input.
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Output without requiring any geometry or material to be connected.
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Added a new Cook on Input change checkbox to the asset options.
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Simplified Cook on Param/Input change options to now just Cook on Param change.
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New Bake to Asset bake mode that allows baking Unreal assets directly in the content browser.
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Support for custom primitive data.
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Supports baking of texture outputs.
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Shared memory improvements.
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Support for importing and exporting additional landscape spline properties.
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Added support for Houdini presets in the Houdini Asset Editor.
Unity Plug-in ¶
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Support for Unity 6.3 and 6.5.
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Houdini Engine for Unity content examples contains a series of educational tools that demonstrate features within the plugin.
3Ds Max plug-in ¶
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Support for 3DS Max 2027.
Maya plug-in ¶
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Support for Maya 2027.
glTF ¶
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ROP GLTF Character Output SOP supports multi-animation clip export.
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Version 2.0 glTF SOP and glTF ROP output driver 2.0 SOP which aims to be more stable, efficient, and conformant to the glTF specification than its predecessor.
glTF SOP improvements:
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Importing for Draco compressed mesh, point cloud, material, and animation.
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Support for importing materials as a Mtlx shader (in addition to Principled Shader).
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Camera import to SOP camera primitive.
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Improved path attribute support.
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Improved property name importing.
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Support for more material extensions:
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KHR\_materials\_emissive\_strength -
KHR\_materials\_ior -
KHR\_materials\_specular -
KHR\_materials\_transmission
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Ability to ignore extensions marked by the glTF file as
Required. -
Better error reporting.
glTF ROP output driver 2.0 SOP improvements:
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Exporting for Draco mesh compression, multiple animation clip, point cloud, and SOP camera.
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Support for exporting materials as a Mtlx shader (in addition to Principled Shader).
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Better property name exporting.
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Support for more material extensions:
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KHR\_materials\_emissive\_strength -
KHR\_materials\_ior -
KHR\_materials\_specular -
KHR\_materials\_transmission
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Build scene hierarchy from path attribute.
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Better error reporting.
FBX ¶
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The
ROP FBX Animation Output SOP now has a Remove Scaling from Joint Transforms parameter that removes scaling from the global transforms of skeleton joints while preserving their rotation and translation.
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FBX Character Import SOP now supports the conversion of imported materials to MtlX.
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Support for importing FBX cameras to SOPs.